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[Grim Tales] Muskets
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<blockquote data-quote="HeapThaumaturgist" data-source="post: 1955469" data-attributes="member: 12332"><p><strong>My Work Thus Far ...</strong></p><p></p><p>Working with Grim Tales stuff, trying to build some muzzleloaders. This is what I'm getting so far:</p><p></p><p>Pistol, .22-.29 | Damage: 1d6+2 , x2 | Range: 15ft. | Reload Time: 3 Rounds (Tiny)</p><p>Pistol, .30-.40 | Damage: 1d10+2 , x2 | Range: 15ft. | Reload Time: 2 Rounds (Small)</p><p>Pistol, .43-.58 | Damage: 1d12+2 , x2 | Range: 20ft. | Reload Time: 2 Rounds (Med.)</p><p>Musketoon* | Damage: 1d20+2 , x2 | Range: 30ft. | Reload Time: 2 Rounds (Large)</p><p>Musket | Damage: 4d6 , x2 | Range: 50ft. | Reload Time: 3 Rounds (Large)</p><p>Blunderbuss | Damage: 5d4 , x2 | Range: 10ft. | Reload Time: 4 Rounds (Large)</p><p></p><p>Have three different pistols there because from my little bit of research it looks like bores varied quite a bit. The .22 is for tiny concealable "pocket pistols" and for combining in some Exotic weapons like the Pistol-Dagger.</p><p></p><p>The .30-.40 looks about average for a small utility pistol ... by utility I mean "Boarding Actions".</p><p></p><p>The .43+ is for the large calvary-type pistols like the British seemed fond of. Huge.</p><p></p><p>A musketoon is sort of a "carbine" musket, a shorter version more useful shipboard. I'm assuming something between a .43 and a .60 there. I'm using the much-neglected d20-damage-die for it to maintain, as much as I can, the improved linear method. I figure most people don't use it because it can be "confusing" to use the d20 for damage, but I think I'll give 'er the run around the block to see how it works.</p><p></p><p>For the musket I'm just assuming a big ol' .50-.60 ball, so that's why the huge damage. I was going to keep it at 2 round reload, but I want to encourage the musketoon and the kind of average damage this thing does will force an MDT on quite a large percentage of the population, so that's my control switch. I may ratchet it back to 2 rounds for muskets (with equal range) that have smaller loads and therefore smaller damage.</p><p></p><p>The blunderbuss is, of course, a shotgun style weapon with the spread rules from GT. I ordinarily don't like those for shotguns (not to get into a physics-of-shotguns debate) but the blunderbuss seems to have had a big ugly and dangerous (to everybody) spread and I think it'll be fun watching it carve a swath of destruction.</p><p></p><p>Dunno if this is of use to anybody. I'm going to work out some weights and purchase DCs. Any comments are more than welcome, as I'm still not set in stone.</p><p></p><p>--fje</p></blockquote><p></p>
[QUOTE="HeapThaumaturgist, post: 1955469, member: 12332"] [b]My Work Thus Far ...[/b] Working with Grim Tales stuff, trying to build some muzzleloaders. This is what I'm getting so far: Pistol, .22-.29 | Damage: 1d6+2 , x2 | Range: 15ft. | Reload Time: 3 Rounds (Tiny) Pistol, .30-.40 | Damage: 1d10+2 , x2 | Range: 15ft. | Reload Time: 2 Rounds (Small) Pistol, .43-.58 | Damage: 1d12+2 , x2 | Range: 20ft. | Reload Time: 2 Rounds (Med.) Musketoon* | Damage: 1d20+2 , x2 | Range: 30ft. | Reload Time: 2 Rounds (Large) Musket | Damage: 4d6 , x2 | Range: 50ft. | Reload Time: 3 Rounds (Large) Blunderbuss | Damage: 5d4 , x2 | Range: 10ft. | Reload Time: 4 Rounds (Large) Have three different pistols there because from my little bit of research it looks like bores varied quite a bit. The .22 is for tiny concealable "pocket pistols" and for combining in some Exotic weapons like the Pistol-Dagger. The .30-.40 looks about average for a small utility pistol ... by utility I mean "Boarding Actions". The .43+ is for the large calvary-type pistols like the British seemed fond of. Huge. A musketoon is sort of a "carbine" musket, a shorter version more useful shipboard. I'm assuming something between a .43 and a .60 there. I'm using the much-neglected d20-damage-die for it to maintain, as much as I can, the improved linear method. I figure most people don't use it because it can be "confusing" to use the d20 for damage, but I think I'll give 'er the run around the block to see how it works. For the musket I'm just assuming a big ol' .50-.60 ball, so that's why the huge damage. I was going to keep it at 2 round reload, but I want to encourage the musketoon and the kind of average damage this thing does will force an MDT on quite a large percentage of the population, so that's my control switch. I may ratchet it back to 2 rounds for muskets (with equal range) that have smaller loads and therefore smaller damage. The blunderbuss is, of course, a shotgun style weapon with the spread rules from GT. I ordinarily don't like those for shotguns (not to get into a physics-of-shotguns debate) but the blunderbuss seems to have had a big ugly and dangerous (to everybody) spread and I think it'll be fun watching it carve a swath of destruction. Dunno if this is of use to anybody. I'm going to work out some weights and purchase DCs. Any comments are more than welcome, as I'm still not set in stone. --fje [/QUOTE]
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