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Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
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[Grim Tales] Muskets
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<blockquote data-quote="HeapThaumaturgist" data-source="post: 1966475" data-attributes="member: 12332"><p>Played the first game tonight with the firearms I presented above.</p><p></p><p>With a 2-round reload the damage has to be pretty darn high. The players were sort of grumbling as they fought two dire badgers in the primeval forest because after the first round of missed shots the ONE guy with melee weapons nearly got killed while the guy with the musketoon tried to get his gun reloaded and the wizard (using Black Company magic) took several Full Round actions to get a puny little spell off. It was him versus the badgers for quite a while, and he was losing fast.</p><p></p><p>Then the wizard finally threw down a 5d4 Nonlethal Damage burst on the badgers, knocking one out, and the musketoon guy rolled a critical and got 2d20+4 damage on the other (total 26 damage) and killed it. But it was durn close for a second. (And the burst spell was a memorized spell from earlier, the wizard didn't even get that multi-round spell off as a badger slashed him and he lost it. Lovin' that system.)</p><p></p><p>They're going to stroll into town next time wearing badger-skin cloaks and vests ... not every day you survive getting attacked by 2 400lbs badgers. At least in a Grim Tales game. </p><p></p><p>(Plus I have a whole OTHER magic system based on Craft that the wizard is getting into, hoping to use some of the Badger mojo. Has to wait to get the XP and time to roll the Craft Points, though.)</p><p></p><p>--fje</p></blockquote><p></p>
[QUOTE="HeapThaumaturgist, post: 1966475, member: 12332"] Played the first game tonight with the firearms I presented above. With a 2-round reload the damage has to be pretty darn high. The players were sort of grumbling as they fought two dire badgers in the primeval forest because after the first round of missed shots the ONE guy with melee weapons nearly got killed while the guy with the musketoon tried to get his gun reloaded and the wizard (using Black Company magic) took several Full Round actions to get a puny little spell off. It was him versus the badgers for quite a while, and he was losing fast. Then the wizard finally threw down a 5d4 Nonlethal Damage burst on the badgers, knocking one out, and the musketoon guy rolled a critical and got 2d20+4 damage on the other (total 26 damage) and killed it. But it was durn close for a second. (And the burst spell was a memorized spell from earlier, the wizard didn't even get that multi-round spell off as a badger slashed him and he lost it. Lovin' that system.) They're going to stroll into town next time wearing badger-skin cloaks and vests ... not every day you survive getting attacked by 2 400lbs badgers. At least in a Grim Tales game. (Plus I have a whole OTHER magic system based on Craft that the wizard is getting into, hoping to use some of the Badger mojo. Has to wait to get the XP and time to roll the Craft Points, though.) --fje [/QUOTE]
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