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[Grim Tales] Muskets
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<blockquote data-quote="ledded" data-source="post: 1975109" data-attributes="member: 12744"><p>While certainly very true (as much as having a bowling ball dropped on your head from 10 stories up will hit you less hard than an anvil dropped on your head from 10 stories, the end result makes it a bit on the moot side <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ), as an aside it is interesting when you look at a large amount of anecdotal evidence of the variance in actual delivery of energy to the target of the older blackpowder muzzleloaders due to quite a few factors such as quality/amount of powder and/or loading of said powder and shot. An example of the extremes of this is a story from late in the English Civil War taken from the memoirs of a young nobleman in the cavalry being amazed at the incredible destructive power of wheellock pistols, having seen a comrade shot with one at no less than 40 yards, the ball passing through not only the man but the back-and-breast he was wearing and continuing onwards to kill the horse of the man behind him. On the opposite side there is a story about a Scottish duellist from around the same time frame who, upon being surprised by the husband of a woman he had taken company with, was shot in the forehead with a musket at close range. While it did drop him, several minutes later (being assumed dead) he sat up, rubbing his forehead, with nothing less than a large goose-egg and a bad headache for wear (it was later found out that he had lost the sight in his left eye shortly after the incident). </p><p> </p><p>Whether absolutely true or not it isnt known, but does paint a bit of a picture for how unpredictable early firearms could be, which is one reason why for our similar game I've been working up an interesting list of 'failures' to try to catch a bit of that feel.</p><p> </p><p>Sounds like a *really* fun game Heap. I like the stats you are using also; are those all assuming a flintlock and not other lock types? Also, how do you handle (if you even allow it) multi-barrel/multi-lock firearms. And has anyone ever tried to figure out a workable mechanic for a duck's foot pistol? (Yeah I know they weren't exactly common, but they did exist, and are so absurd looking I just have to toss a few into my game <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ).</p></blockquote><p></p>
[QUOTE="ledded, post: 1975109, member: 12744"] While certainly very true (as much as having a bowling ball dropped on your head from 10 stories up will hit you less hard than an anvil dropped on your head from 10 stories, the end result makes it a bit on the moot side :) ), as an aside it is interesting when you look at a large amount of anecdotal evidence of the variance in actual delivery of energy to the target of the older blackpowder muzzleloaders due to quite a few factors such as quality/amount of powder and/or loading of said powder and shot. An example of the extremes of this is a story from late in the English Civil War taken from the memoirs of a young nobleman in the cavalry being amazed at the incredible destructive power of wheellock pistols, having seen a comrade shot with one at no less than 40 yards, the ball passing through not only the man but the back-and-breast he was wearing and continuing onwards to kill the horse of the man behind him. On the opposite side there is a story about a Scottish duellist from around the same time frame who, upon being surprised by the husband of a woman he had taken company with, was shot in the forehead with a musket at close range. While it did drop him, several minutes later (being assumed dead) he sat up, rubbing his forehead, with nothing less than a large goose-egg and a bad headache for wear (it was later found out that he had lost the sight in his left eye shortly after the incident). Whether absolutely true or not it isnt known, but does paint a bit of a picture for how unpredictable early firearms could be, which is one reason why for our similar game I've been working up an interesting list of 'failures' to try to catch a bit of that feel. Sounds like a *really* fun game Heap. I like the stats you are using also; are those all assuming a flintlock and not other lock types? Also, how do you handle (if you even allow it) multi-barrel/multi-lock firearms. And has anyone ever tried to figure out a workable mechanic for a duck's foot pistol? (Yeah I know they weren't exactly common, but they did exist, and are so absurd looking I just have to toss a few into my game :) ). [/QUOTE]
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