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Grim Tales: Mythic Heroes Rocks!
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<blockquote data-quote="Wulf Ratbane" data-source="post: 2807884" data-attributes="member: 94"><p>It's very difficult to put a gp price on Action Points, but I did just that, to the best of my ability. In the end I felt that the values I ended up with were just too open to interpretation, so I didn't include the exact information in the product.</p><p></p><p>But I can tell you that to the best of my estimations:</p><p></p><p>APs start out MUCH more powerful than you would expect for wealth-by-level guidelines. Around 11th level, the curve evens out, and then it does indeed fall off as you approach the high teens and 20th level.</p><p></p><p>I felt, however, that I wasn't getting the whole story as a large portion of a high-level character's wealth is tied up in high-price items that stick with him from level to level (as opposed to APs that refresh every level). It might be worthwhile, if I wanted to positively quantify it, to look not at the wealth-by-level figures as a static figure but rather by the amount of increase (~delta) from level to level.</p><p></p><p>It's complicated by I wouldn't mind sharing my thoughts on it in another thread if anyone is interested.</p><p></p><p></p><p></p><p></p><p>Hrmm. I thought the standard was not to announce the DCs-- although this definitely slows down play. Certainly there are still opposed checks where the PC does not know the target DC in advance.</p><p></p><p></p><p></p><p>BOTH! I believe I worded it in such a way that it would crossover regardless of which system you are using. That is to say, if you are playing by the standard D&D rules where you roll the threat first, then roll to confirm, simply add on an option where you can spend an AP in lieu of rolling to confirm. I'd take that option! Especially for high level characters where you score a critical threat farther down your multiple-attack, lower-BAB string. Seems I roll all my natural 20s on my third or fourth attack so usually have great difficulty confirming.</p><p></p><p></p><p></p><p>Ability score/attribute would certainly be a mistake. </p><p></p><p></p><p></p><p>It would definitely be easier to use Mythic Heroes from the outset of a campaign than to drop all those options onto high level characters and expect the players to absorb them all effortlessly.</p><p></p><p>On the other hand I don't think players are usually too concerned with having too many goodies. They'll figure them out in short order.</p><p></p><p>Thanks for the review, by the way.</p></blockquote><p></p>
[QUOTE="Wulf Ratbane, post: 2807884, member: 94"] It's very difficult to put a gp price on Action Points, but I did just that, to the best of my ability. In the end I felt that the values I ended up with were just too open to interpretation, so I didn't include the exact information in the product. But I can tell you that to the best of my estimations: APs start out MUCH more powerful than you would expect for wealth-by-level guidelines. Around 11th level, the curve evens out, and then it does indeed fall off as you approach the high teens and 20th level. I felt, however, that I wasn't getting the whole story as a large portion of a high-level character's wealth is tied up in high-price items that stick with him from level to level (as opposed to APs that refresh every level). It might be worthwhile, if I wanted to positively quantify it, to look not at the wealth-by-level figures as a static figure but rather by the amount of increase (~delta) from level to level. It's complicated by I wouldn't mind sharing my thoughts on it in another thread if anyone is interested. Hrmm. I thought the standard was not to announce the DCs-- although this definitely slows down play. Certainly there are still opposed checks where the PC does not know the target DC in advance. BOTH! I believe I worded it in such a way that it would crossover regardless of which system you are using. That is to say, if you are playing by the standard D&D rules where you roll the threat first, then roll to confirm, simply add on an option where you can spend an AP in lieu of rolling to confirm. I'd take that option! Especially for high level characters where you score a critical threat farther down your multiple-attack, lower-BAB string. Seems I roll all my natural 20s on my third or fourth attack so usually have great difficulty confirming. Ability score/attribute would certainly be a mistake. It would definitely be easier to use Mythic Heroes from the outset of a campaign than to drop all those options onto high level characters and expect the players to absorb them all effortlessly. On the other hand I don't think players are usually too concerned with having too many goodies. They'll figure them out in short order. Thanks for the review, by the way. [/QUOTE]
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