Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
GRIM TALES: Nerfing the Shotgun?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Wulf Ratbane" data-source="post: 2326345" data-attributes="member: 94"><p>Oh, well I suppose I should make allowances so that folks can take 2 or 3 loads of buckshot each round.</p><p></p><p></p><p></p><p>Sounds to me like I did my job just right. </p><p></p><p>If it happens that the PCs are also inclined to whip out an elephant gun or sniper rifle for 2d12 at long range, I would not be surprised or alarmed. </p><p></p><p>You do not 'balance' this issue by nerfing shotguns or sniper rifles. Pistols still have their place, and they are 'balanced' primarily by portability, concealability, and legality (which, as it turns out, also 'balances' exotic ammunition like hollow-points, teflon-, or explosive-tipped rounds).</p><p></p><p>I'm sitting here wondering when you're going to get around to worrying about dynamite and hand grenades...</p><p></p><p></p><p></p><p>That 'gaming style' combat mimics 'real life' combat in this way does not concern me. The shotgun <em>is</em> the weapon of choice for just about anyone engaged in short-range combat. <em>That's just the way it is. </em></p><p></p><p>The downside of the shotgun in the game is that same as it is in real life. It has a limited range, limited rate of fire, and limited ammo. </p><p></p><p>Modern-day assault shotguns address one or more of these defects to devastating effect. God bless the fully-automatic, drum-fed assault shotgun! Is there anything you would <em>rather</em> have in close-quarters fighting?</p><p></p><p>Of course, folks tend to notice when you walk into the library with a Mossberg.</p><p></p><p></p><p></p><p>Look, if you want your Fast Heroes to be able to dodge shotgun blasts, knock yourself out. If you're capable of mounting an argument in this thread, you're certainly capable of changing the way shotguns work in your game.</p><p></p><p>But that's not the sort of thing you should expect from 'baseline' Grim Tales. </p><p></p><p>The shotgun performs as expected.</p></blockquote><p></p>
[QUOTE="Wulf Ratbane, post: 2326345, member: 94"] Oh, well I suppose I should make allowances so that folks can take 2 or 3 loads of buckshot each round. Sounds to me like I did my job just right. If it happens that the PCs are also inclined to whip out an elephant gun or sniper rifle for 2d12 at long range, I would not be surprised or alarmed. You do not 'balance' this issue by nerfing shotguns or sniper rifles. Pistols still have their place, and they are 'balanced' primarily by portability, concealability, and legality (which, as it turns out, also 'balances' exotic ammunition like hollow-points, teflon-, or explosive-tipped rounds). I'm sitting here wondering when you're going to get around to worrying about dynamite and hand grenades... That 'gaming style' combat mimics 'real life' combat in this way does not concern me. The shotgun [i]is[/i] the weapon of choice for just about anyone engaged in short-range combat. [i]That's just the way it is. [/i] The downside of the shotgun in the game is that same as it is in real life. It has a limited range, limited rate of fire, and limited ammo. Modern-day assault shotguns address one or more of these defects to devastating effect. God bless the fully-automatic, drum-fed assault shotgun! Is there anything you would [i]rather[/i] have in close-quarters fighting? Of course, folks tend to notice when you walk into the library with a Mossberg. Look, if you want your Fast Heroes to be able to dodge shotgun blasts, knock yourself out. If you're capable of mounting an argument in this thread, you're certainly capable of changing the way shotguns work in your game. But that's not the sort of thing you should expect from 'baseline' Grim Tales. The shotgun performs as expected. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
GRIM TALES: Nerfing the Shotgun?
Top