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[Grim Tales] New feat balance help
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<blockquote data-quote="Mavnn" data-source="post: 2037696" data-attributes="member: 16167"><p>Firstly: Grim Tales - it's good, go buy it, well done Wulf. </p><p></p><p>It's not quite Hero (my system of choice), but the ease of access to new players, low-magic feel, flexibility of character generation and the flawless integration of the vast sea of d20 material available for free means that this time limited GM with a bunch of (currently) non-gamer players will be using it for his next campaign.</p><p></p><p>Now that's out of the way <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />:</p><p></p><p style="margin-left: 20px">It's All in the Wrist [FAST]</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Benefit: Treat a medium weapon with a d6 damage dice as if it were light. Among other things, this allows the weapon to be used with the 'Weapon Finesse' feat and reduces the penalties for two weapon fighting with the chosen weapon in the off hand.</p><p></p><p>Would people consider the above feat balanced? It's primarily designed to allow the use of Weapon Finesse with weapons like scimitars and rapiers, but it does also give the boost to two weapon fighting.</p><p></p><p>It also makes the assumption that low damage dice, high crit. range/effect weapons are generally quite light and agile, but I couldn't think of any more useful 'generic' measure of wether a weapon is suitable for the feat or not.</p><p></p><p>If people think it's over powered, how would you go about nerfing it? The most obvious choice for me would be to add a prerequisite of either BAB +1 (or more?) or 'Weapon Focus' for the chosen weapon, but that might not address whatever concerns you have.</p><p></p><p>Comments welcome.</p></blockquote><p></p>
[QUOTE="Mavnn, post: 2037696, member: 16167"] Firstly: Grim Tales - it's good, go buy it, well done Wulf. It's not quite Hero (my system of choice), but the ease of access to new players, low-magic feel, flexibility of character generation and the flawless integration of the vast sea of d20 material available for free means that this time limited GM with a bunch of (currently) non-gamer players will be using it for his next campaign. Now that's out of the way :): [INDENT]It's All in the Wrist [FAST] Benefit: Treat a medium weapon with a d6 damage dice as if it were light. Among other things, this allows the weapon to be used with the 'Weapon Finesse' feat and reduces the penalties for two weapon fighting with the chosen weapon in the off hand.[/INDENT] Would people consider the above feat balanced? It's primarily designed to allow the use of Weapon Finesse with weapons like scimitars and rapiers, but it does also give the boost to two weapon fighting. It also makes the assumption that low damage dice, high crit. range/effect weapons are generally quite light and agile, but I couldn't think of any more useful 'generic' measure of wether a weapon is suitable for the feat or not. If people think it's over powered, how would you go about nerfing it? The most obvious choice for me would be to add a prerequisite of either BAB +1 (or more?) or 'Weapon Focus' for the chosen weapon, but that might not address whatever concerns you have. Comments welcome. [/QUOTE]
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