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<blockquote data-quote="Rodrigo Istalindir" data-source="post: 1809368" data-attributes="member: 2810"><p>Amen, Brother Fenris.</p><p></p><p></p><p></p><p>No -- actually, using +BAB is a way to make sure that anyone can qualify at some point (unless it's so high that it requires iterative attacks that some classes can't hit). A BAB of +6 can be hit by taking 6 tough levels, 8 fast levels, etc. So there is a requirement, and certain classes can fulfill it more easily, but it isn't so explicit that players can't get a little creative with how they get there.</p><p></p><p></p><p></p><p>Stat pre-reqs bother me to a certain extent. Why shouldn't a 10 STR 12 Dex warrior be able to take Weapon finesse? He's still not going to benefit as much as a 16 Dex person.</p><p></p><p>If you want the schools to be as open as possible, I'd make them feat chains with a core feat and a BAB as a pre-req, I think.</p><p></p><p>Eg. The Parisian school of fencing, where unlike the Florentine school, the fencer perfects the art of holding a glass of wine in the off hand while fighting.</p><p></p><p>FEAT: Parisian Fencing</p><p>Pre req: Bab +1, Weapon Finesse, Frequent Patron of The Boar's Head Tavern</p><p>Benefit: The character may fight with a finessable weapon in his primary hand while carrying a drink in his off hand. The character may wave the drink about as a swift action, giving him a +2 bonus on any feint checks.</p><p>Normal: The character would likely spill his drink.</p><p></p><p>FEAT: Improved Parisian Fencing</p><p>Pre Req: BAB +6, Parisian Fencing</p><p>Benefit: After a successful feint, the character may fling the contents of the drink into the eyes of his opponent. The victim must make a reflex save (DC 15) or be blinded by the wine for 1d4 rounds. This may only be done once in any given encounter. If used against the same opponent later, the opponent receives a +4 circumstance bonus on his Reflex save.</p><p></p><p>FEAT: Greater Parisian Fencing</p><p>Pre Req: BAB +10, Improved Parisian Fencing, 10 Ranks of Bluff</p><p>Benefit: As a swift action, the character may attempt to bluff his opponent, tricking him in to exchanging his weapon for the drink held in the characters off hand. If the opponent fails an opposed Sense Motive roll, he reflexively drops his weapon to take the glass. If the bluff check succeeds by more than 10, the character may instead swap the drink for the weapon, in which case he ends up holding it in his off hand.</p></blockquote><p></p>
[QUOTE="Rodrigo Istalindir, post: 1809368, member: 2810"] Amen, Brother Fenris. No -- actually, using +BAB is a way to make sure that anyone can qualify at some point (unless it's so high that it requires iterative attacks that some classes can't hit). A BAB of +6 can be hit by taking 6 tough levels, 8 fast levels, etc. So there is a requirement, and certain classes can fulfill it more easily, but it isn't so explicit that players can't get a little creative with how they get there. Stat pre-reqs bother me to a certain extent. Why shouldn't a 10 STR 12 Dex warrior be able to take Weapon finesse? He's still not going to benefit as much as a 16 Dex person. If you want the schools to be as open as possible, I'd make them feat chains with a core feat and a BAB as a pre-req, I think. Eg. The Parisian school of fencing, where unlike the Florentine school, the fencer perfects the art of holding a glass of wine in the off hand while fighting. FEAT: Parisian Fencing Pre req: Bab +1, Weapon Finesse, Frequent Patron of The Boar's Head Tavern Benefit: The character may fight with a finessable weapon in his primary hand while carrying a drink in his off hand. The character may wave the drink about as a swift action, giving him a +2 bonus on any feint checks. Normal: The character would likely spill his drink. FEAT: Improved Parisian Fencing Pre Req: BAB +6, Parisian Fencing Benefit: After a successful feint, the character may fling the contents of the drink into the eyes of his opponent. The victim must make a reflex save (DC 15) or be blinded by the wine for 1d4 rounds. This may only be done once in any given encounter. If used against the same opponent later, the opponent receives a +4 circumstance bonus on his Reflex save. FEAT: Greater Parisian Fencing Pre Req: BAB +10, Improved Parisian Fencing, 10 Ranks of Bluff Benefit: As a swift action, the character may attempt to bluff his opponent, tricking him in to exchanging his weapon for the drink held in the characters off hand. If the opponent fails an opposed Sense Motive roll, he reflexively drops his weapon to take the glass. If the bluff check succeeds by more than 10, the character may instead swap the drink for the weapon, in which case he ends up holding it in his off hand. [/QUOTE]
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