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Grim Tales: SLAVELORDS of CYDONIA - Advance Copy: Taking Q&A!
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<blockquote data-quote="Wulf Ratbane" data-source="post: 1956750" data-attributes="member: 94"><p>It is. Look it over before you get to Book Three and decide how you want to run it (fast and loose, no battlemap, or very strategic with counters and such). </p><p></p><p></p><p></p><p>I'll be here to help. I'm all tingly with anticipation! </p><p></p><p></p><p></p><p><em>"This book requires the use of a core rulebook from Wizards of the Coast."</em></p><p></p><p>But in particular, some of the Magi in Book Three and onward have spells from the SRD.</p><p></p><p></p><p></p><p>Not a bad choice. You could use D&D lizardmen for Bru, Yuan-Ti for Ra, Kuo-Toa for Suul... maybe Sahuagin for Lor. Yuan-Ti abominations for the Got, of course. This is what I plan to do. (I have plenty of everything except maybe the abominations). The yul? No idea.</p><p></p><p>Another option is to buy yourself a Marvy 1" circle craft punch (<a href="http://www.marcopaper.com/craft_punches.htm" target="_blank">http://www.marcopaper.com/craft_punches.htm</a>) and pull out all those CCGs that are currently rotting in your closet. Find the ones with the best illustrations for what you want and punch out counters. (You can also glue them on cheap 1" washers from the hardware store so they can survive a sneeze.)</p><p></p><p></p><p></p><p>On the second point (random encounters) I'd recommend you just stick to the plot. If you're running a "cinematic" game-- and this adventure is cinematic in scope-- then really nothing should happen by random chance.</p><p></p><p>On your first point, you tell me what kinds of terrain you'd like to see in battlemat tiles, and I will put them together if at all possible. I can make 8" x 8" color tiles and you can print them and put them together. </p><p></p><p></p><p></p><p>I have so many irons in the fire right now, this is a pretty low priority.</p><p></p><p>I'm stoked for your game!</p><p></p><p>Will you be posting a review before, or after? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Wulf</p></blockquote><p></p>
[QUOTE="Wulf Ratbane, post: 1956750, member: 94"] It is. Look it over before you get to Book Three and decide how you want to run it (fast and loose, no battlemap, or very strategic with counters and such). I'll be here to help. I'm all tingly with anticipation! [i]"This book requires the use of a core rulebook from Wizards of the Coast."[/i] But in particular, some of the Magi in Book Three and onward have spells from the SRD. Not a bad choice. You could use D&D lizardmen for Bru, Yuan-Ti for Ra, Kuo-Toa for Suul... maybe Sahuagin for Lor. Yuan-Ti abominations for the Got, of course. This is what I plan to do. (I have plenty of everything except maybe the abominations). The yul? No idea. Another option is to buy yourself a Marvy 1" circle craft punch ([url]http://www.marcopaper.com/craft_punches.htm[/url]) and pull out all those CCGs that are currently rotting in your closet. Find the ones with the best illustrations for what you want and punch out counters. (You can also glue them on cheap 1" washers from the hardware store so they can survive a sneeze.) On the second point (random encounters) I'd recommend you just stick to the plot. If you're running a "cinematic" game-- and this adventure is cinematic in scope-- then really nothing should happen by random chance. On your first point, you tell me what kinds of terrain you'd like to see in battlemat tiles, and I will put them together if at all possible. I can make 8" x 8" color tiles and you can print them and put them together. I have so many irons in the fire right now, this is a pretty low priority. I'm stoked for your game! Will you be posting a review before, or after? ;) Wulf [/QUOTE]
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