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Grim Tales: SLAVELORDS of CYDONIA - Advance Copy: Taking Q&A!
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<blockquote data-quote="tameszu" data-source="post: 2142281" data-attributes="member: 16874"><p>Hey, some context here please! </p><p></p><p>To clarify, that adventure is not only optional for the GM and the plot, it is presented as explicitly optional for the <em>PCs</em>, as the PCs' sponsor gives the PCs complete choice as to whether to accept this mission. There are absolutely no negative reprecussions for refusing it. </p><p></p><p>The reason the PCs are under such a tight leash is because this is an opportunity to return and visit Earth for a bit. The PCs are entirely aware of the constraints they will suffer if they accept and would presumably only willingly accept if they were interested in the rewards and in a chance to taste the air of their home planet, even if only briefly.</p><p></p><p>The reason the adventure was scripted in this way is that we wanted to give the PCs the chance to visit Earth, but the entire campaign would go down the tubes if they escaped onto another planet, from which they would have a very hard time returning, even if they wanted to. This is very different from escaping from slavery, which can work fine within the campaign--this would be falling out of the campaign setting itself. Could we have scripted it so that it would seem less railroady? Probably, but I at least hope you understand the actual parameters and the design rationale for the adventure.</p></blockquote><p></p>
[QUOTE="tameszu, post: 2142281, member: 16874"] Hey, some context here please! To clarify, that adventure is not only optional for the GM and the plot, it is presented as explicitly optional for the [i]PCs[/i], as the PCs' sponsor gives the PCs complete choice as to whether to accept this mission. There are absolutely no negative reprecussions for refusing it. The reason the PCs are under such a tight leash is because this is an opportunity to return and visit Earth for a bit. The PCs are entirely aware of the constraints they will suffer if they accept and would presumably only willingly accept if they were interested in the rewards and in a chance to taste the air of their home planet, even if only briefly. The reason the adventure was scripted in this way is that we wanted to give the PCs the chance to visit Earth, but the entire campaign would go down the tubes if they escaped onto another planet, from which they would have a very hard time returning, even if they wanted to. This is very different from escaping from slavery, which can work fine within the campaign--this would be falling out of the campaign setting itself. Could we have scripted it so that it would seem less railroady? Probably, but I at least hope you understand the actual parameters and the design rationale for the adventure. [/QUOTE]
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