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[Grim Tales] Slavelords Of Cydonia [full]
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<blockquote data-quote="Wulf Ratbane" data-source="post: 2461013" data-attributes="member: 94"><p>I'll edit below, inline.</p><p></p><p>Fast 3</p><p>Reputation +1</p><p>Action Points</p><p>Speed 30 feet</p><p>Initiative +5</p><p></p><p>STR 12</p><p>DEX 16</p><p>CON 14</p><p>INT 10</p><p>WIS 8</p><p>CHA 13</p><p></p><p>Hit Points 24</p><p>MDT: 14</p><p>BAB +2</p><p>Defense +4</p><p></p><p><strong><span style="color: Yellow">Saving Throws</span></strong></p><p>Fort +3</p><p>Ref +5</p><p>Will +0 </p><p></p><p><strong><span style="color: Yellow">Core Skills</span></strong> (ranks)</p><p>Craft: Gunsmith +3 (3)</p><p>Knowledge: US Law +1 (2)</p><p>Profession: Gambler +1 (2)</p><p>Bluff +4 (3)</p><p>Concentration +4 (2)</p><p>Intimidate +7 (6)</p><p>Listen +1 (2)</p><p>Ride +8 (5)</p><p>Sleight of Hand +8 (5)</p><p></p><p><strong><span style="color: Yellow">Feats</span></strong></p><p>Armor Proficiency Light</p><p>Simple Weapons Proficiency</p><p>Personal Firearms Proficiency</p><p>Dodge</p><p>Mobility</p><p>Point Blank Shot</p><p></p><p><strong><span style="color: Yellow">Talents</span></strong></p><p>Improved Reaction</p><p>Evasion</p><p></p><p><strong><span style="color: Yellow">Equipment</span></strong></p><p>Colt 45 Peacemaker (Colt SA Army Handgun)</p><p><span style="color: red">D 2d6, Range 30.</span></p><p>.45 Derringer (in boot, of course)</p><p><span style="color: red">D 2d6, Range 20.</span></p><p>3 Speed Loaders</p><p>50 .45 ammo (fits both handguns)</p><p><span style="color: red">.45 handgun ammo-- we're going to standardize across the party</span></p><p></p><p>.50 Model 86 Winchester Lever Action (“The gun that won the west!” Holds 9 rounds)</p><p><span style="color: red">This gun may be too "new..." I will update you when I have seen all six characters. </span></p><p>50 .50 WCF ammo</p><p>Survival pack (compass, flints, rope, etc.)</p><p>Bowie knife</p><p><span style="color: red"> 1d6, 19-20 x2</span></p><p>Blanket</p><p>Horse, <s>stallion</s> <span style="color: red">gelding (It was a horrible accident-- don't ask.)</span></p><p>Outfit (Boots w/ spurs; Duster, long coat, tan; Hat, black; Gloves)</p><p></p><p></p><p><img src="http://www.johnmacsusa.com/images/dodgecity/dodgecity8.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p></blockquote><p>[/QUOTE]</p>
[QUOTE="Wulf Ratbane, post: 2461013, member: 94"] I'll edit below, inline. Fast 3 Reputation +1 Action Points Speed 30 feet Initiative +5 STR 12 DEX 16 CON 14 INT 10 WIS 8 CHA 13 Hit Points 24 MDT: 14 BAB +2 Defense +4 [B][COLOR=Yellow]Saving Throws[/COLOR][/B] Fort +3 Ref +5 Will +0 [B][COLOR=Yellow]Core Skills[/COLOR][/B] (ranks) Craft: Gunsmith +3 (3) Knowledge: US Law +1 (2) Profession: Gambler +1 (2) Bluff +4 (3) Concentration +4 (2) Intimidate +7 (6) Listen +1 (2) Ride +8 (5) Sleight of Hand +8 (5) [B][COLOR=Yellow]Feats[/COLOR][/B] Armor Proficiency Light Simple Weapons Proficiency Personal Firearms Proficiency Dodge Mobility Point Blank Shot [B][COLOR=Yellow]Talents[/COLOR][/B] Improved Reaction Evasion [B][COLOR=Yellow]Equipment[/COLOR][/B] Colt 45 Peacemaker (Colt SA Army Handgun) [color=red]D 2d6, Range 30.[/color] .45 Derringer (in boot, of course) [color=red]D 2d6, Range 20.[/color] 3 Speed Loaders 50 .45 ammo (fits both handguns) [color=red].45 handgun ammo-- we're going to standardize across the party[/color] .50 Model 86 Winchester Lever Action (“The gun that won the west!” Holds 9 rounds) [color=red]This gun may be too "new..." I will update you when I have seen all six characters. [/color] 50 .50 WCF ammo Survival pack (compass, flints, rope, etc.) Bowie knife [color=red] 1d6, 19-20 x2[/color] Blanket Horse, [s]stallion[/s] [color=red]gelding (It was a horrible accident-- don't ask.)[/color] Outfit (Boots w/ spurs; Duster, long coat, tan; Hat, black; Gloves) [IMG]http://www.johnmacsusa.com/images/dodgecity/dodgecity8.jpg[/IMG][/QUOTE] [/QUOTE]
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