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[Grim Tales] Slavelords Of Cydonia [full]
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<blockquote data-quote="Wulf Ratbane" data-source="post: 2463856" data-attributes="member: 94"><p>Teddy Carlyle (draft)</p><p></p><p>Tough 2/Strong 1</p><p>Reputation +0</p><p>Action Points:</p><p>Speed 30 feet</p><p><span style="color: red">Initiative +1 (+1 Dex)</span></p><p></p><p>STR 15 +2</p><p>DEX 12 +1</p><p>CON 14 +2</p><p>INT 13 +1</p><p>WIS 9 -1</p><p>CHA 10 +0</p><p></p><p>Hit Points: <s>27</s><span style="color: red">29 (+10 Tough-1, +6 Tough-2, +5 Strong-1, +6 CON, +2 Robust)</span></p><p>MDT: 14</p><p><span style="color: red">BAB +2 (Tough +1, Strong +1)</span></p><p>Defense +3</p><p></p><p>Saving Throws</p><p><span style="color: red">Fort +5 (Tough +2, Strong +1, CON +2)</span></p><p>Ref +1</p><p>Will -1</p><p></p><p>Core Skills (ranks)</p><p></p><p>Hide 7 (6)</p><p>Slight of Hand 7 (6)</p><p><span style="color: red">Craft: <s>Engines? </s> Mechanical</span></p><p>Knowledge: Streetwise</p><p>Profession: Machinist <span style="color: red">(I'm not sure there's that much of a call for this in 1875 or so. Would a machinist have been called a machinist in 1875? I don't have any major objection to it other than on those terms.)</span></p><p>Intimidate: 6 (6)</p><p>Move Silently 7 (6)</p><p><span style="color: red">I need to know all of your core skills, even if you didn't put ranks in them. You should have 9 core skills: 1 Craft, 1 Profession, 1 Knowledge, and 6 of your choice. So you need two more core skills.</span></p><p></p><p>Languages: English</p><p></p><p>Feats</p><p>Armor Proficiency (Light, Medium)</p><p>Shield Proficiency</p><p>Simple Weapons Proficiency</p><p><span style="color: red">Martial Wepon Proficiency <s>(baseball bat -- treat as war club?)</s></span></p><p><span style="color: red">1) Unless you want an actual martial (military) melee weapon, then you should switch this out for Personal Firearms Proficiency. </span></p><p><span style="color: red"></span></p><p><span style="color: red">2) You only need Simple Weapon Proficiency to use a club (even a baseball bat).</span></p><p><span style="color: red"></span></p><p><span style="color: red">3) A baseball bat would not qualify as a war club.</span></p><p></p><p>1st Level</p><p>Endurance</p><p>Brawl</p><p></p><p>2nd Level</p><p>Die Hard (tough)</p><p></p><p>Talents</p><p>Robust</p><p>Melee Smash</p><p></p><p>Equipment</p><p>Baseball Bat <s>(treat as war club d8, 20/x3, M, Range 10)</s></p><p>Pipe wrench</p><p><span style="color: red">Both of these weapons would just be clubs: d6 damage, 20, x3. The baseball bat might qualify as mw.</span></p><p></p><p>Heavy leather coat (+1 AC)</p><p></p><p>Meachanics tools (wrenches, sockets, pliers, etc)</p><p></p><p>Duffel bag</p><p></p><p>LunchBox</p><p></p><p>------------------------------------</p><p></p><p>Teddy's from the Bronx, son of Irish immigrants. He occasionaly finds work as a steamfitter or general mechanic. He's got a bit of a drinking problem, which gets him into lots of fights. One of these fights (against four other knife-wielding guys from Queens) left him near death in a back alley, where he was found by Brigitte. She sewed him up and now he helps her out -- he's a sneaky guy despite his size.</p><p></p><p>---------------------------------------------</p><p></p><p>Teddy is open for comments and criticism. Ways to make him better? Equipment he needs? Did I forget something or calculate wrongly? Should I take rage instead of Robust?</p><p><span style="color: red">Rage is an advanced talent. You'd have to be Tough 3 to take it. But I would put it on my list for next level!</span></p></blockquote><p></p>
[QUOTE="Wulf Ratbane, post: 2463856, member: 94"] Teddy Carlyle (draft) Tough 2/Strong 1 Reputation +0 Action Points: Speed 30 feet [color=red]Initiative +1 (+1 Dex)[/color] STR 15 +2 DEX 12 +1 CON 14 +2 INT 13 +1 WIS 9 -1 CHA 10 +0 Hit Points: [s]27[/s][color=red]29 (+10 Tough-1, +6 Tough-2, +5 Strong-1, +6 CON, +2 Robust)[/color] MDT: 14 [color=red]BAB +2 (Tough +1, Strong +1)[/color] Defense +3 Saving Throws [color=red]Fort +5 (Tough +2, Strong +1, CON +2)[/color] Ref +1 Will -1 Core Skills (ranks) Hide 7 (6) Slight of Hand 7 (6) [color=red]Craft: [s]Engines? [/s] Mechanical[/color] Knowledge: Streetwise Profession: Machinist [color=red](I'm not sure there's that much of a call for this in 1875 or so. Would a machinist have been called a machinist in 1875? I don't have any major objection to it other than on those terms.)[/color] Intimidate: 6 (6) Move Silently 7 (6) [color=red]I need to know all of your core skills, even if you didn't put ranks in them. You should have 9 core skills: 1 Craft, 1 Profession, 1 Knowledge, and 6 of your choice. So you need two more core skills.[/color] Languages: English Feats Armor Proficiency (Light, Medium) Shield Proficiency Simple Weapons Proficiency [color=red]Martial Wepon Proficiency [s](baseball bat -- treat as war club?)[/s] 1) Unless you want an actual martial (military) melee weapon, then you should switch this out for Personal Firearms Proficiency. 2) You only need Simple Weapon Proficiency to use a club (even a baseball bat). 3) A baseball bat would not qualify as a war club.[/color] 1st Level Endurance Brawl 2nd Level Die Hard (tough) Talents Robust Melee Smash Equipment Baseball Bat [s](treat as war club d8, 20/x3, M, Range 10)[/s] Pipe wrench [color=red]Both of these weapons would just be clubs: d6 damage, 20, x3. The baseball bat might qualify as mw.[/color] Heavy leather coat (+1 AC) Meachanics tools (wrenches, sockets, pliers, etc) Duffel bag LunchBox ------------------------------------ Teddy's from the Bronx, son of Irish immigrants. He occasionaly finds work as a steamfitter or general mechanic. He's got a bit of a drinking problem, which gets him into lots of fights. One of these fights (against four other knife-wielding guys from Queens) left him near death in a back alley, where he was found by Brigitte. She sewed him up and now he helps her out -- he's a sneaky guy despite his size. --------------------------------------------- Teddy is open for comments and criticism. Ways to make him better? Equipment he needs? Did I forget something or calculate wrongly? Should I take rage instead of Robust? [color=red]Rage is an advanced talent. You'd have to be Tough 3 to take it. But I would put it on my list for next level![/color] [/QUOTE]
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