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[Grim Tales] Slavelords Of Cydonia [full]
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<blockquote data-quote="Wulf Ratbane" data-source="post: 2464280" data-attributes="member: 94"><p>I was noticing that nobody had a scattergun. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>It doesn't stack. Pick one style or the other. Personal I'd go Improved Brawl.</p><p></p><p></p><p></p><p>There is nothing wrong with taking those saving throw boosters. The feat you are taking is technically your 3rd level feat, which means you can take anything at all. Since Iron Will isn't going to come up for you as a bonus feat for one of your current classes, now's a good time.</p><p></p><p>Conversely, Improved Brawl is available to both Strong and Tough.</p><p></p><p></p><p></p><p>I'll be connecting everyone to everyone else before we start, so I hope <em>everybody</em> is cool with it. We'll be getting you guys into the adventure rather quickly, so don't worry about roleplaying a bunch of stuff I'd rather shove into the backstory-- and that includes your connections to each other.</p><p></p><p>Suffice to say everybody's character is free to think for themselves, but that the group has a cooperative (if not necessarily friendly) dynamic before we even start.</p></blockquote><p></p>
[QUOTE="Wulf Ratbane, post: 2464280, member: 94"] I was noticing that nobody had a scattergun. ;) It doesn't stack. Pick one style or the other. Personal I'd go Improved Brawl. There is nothing wrong with taking those saving throw boosters. The feat you are taking is technically your 3rd level feat, which means you can take anything at all. Since Iron Will isn't going to come up for you as a bonus feat for one of your current classes, now's a good time. Conversely, Improved Brawl is available to both Strong and Tough. I'll be connecting everyone to everyone else before we start, so I hope [i]everybody[/i] is cool with it. We'll be getting you guys into the adventure rather quickly, so don't worry about roleplaying a bunch of stuff I'd rather shove into the backstory-- and that includes your connections to each other. Suffice to say everybody's character is free to think for themselves, but that the group has a cooperative (if not necessarily friendly) dynamic before we even start. [/QUOTE]
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[Grim Tales] Slavelords Of Cydonia [full]
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