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[Grim Tales] Slavelords Of Cydonia [full]
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<blockquote data-quote="nakia" data-source="post: 2681483" data-attributes="member: 25747"><p>I have sort of a metagamey question/observation about the game: In conflict situations, both combat and the face down situation we're now in, we as players are not doing a lot of OOC discussion about strategy and courses of action -- the "table talk" that happen in a face to face game when stuff like this comes up. Stuff like "sense motive, Rawley!" or "blast him with your shotgun, Teddy!". These are things that, in the games I've played in and run at least, players just talk across the table about. It helps to coordinate actions a little better and remind each other of what our own characters' abilities are.</p><p></p><p>Right now, it seems, we're just reacting to each other's actions based on who happens to post first. Because we're not all sitting around the table, we don't communicate that well about what we intend to do in given situations. Spending a few posts or whatever doing some OOC talk would improve our chance of success.</p><p></p><p>Two questions:</p><p>1. Is Wulf okay with that sort of OOC chatter? I guess it's a little metagamey, and I've certainly played in games where the tacit rule was "if it's not your turn, you can't say anything to another player". So if Wulf thinks the OOC chatter is not-kosher, I'm fine with that.</p><p>2. If we want to do more OOC planning and such, what's the best way to accomplish it? In the game thread? In this thread?</p><p></p><p>Anyway, I'm having a lot of fun with the game as it is now. I just want to stick it to Jack Black in the fedora and am trying to figure out how. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="nakia, post: 2681483, member: 25747"] I have sort of a metagamey question/observation about the game: In conflict situations, both combat and the face down situation we're now in, we as players are not doing a lot of OOC discussion about strategy and courses of action -- the "table talk" that happen in a face to face game when stuff like this comes up. Stuff like "sense motive, Rawley!" or "blast him with your shotgun, Teddy!". These are things that, in the games I've played in and run at least, players just talk across the table about. It helps to coordinate actions a little better and remind each other of what our own characters' abilities are. Right now, it seems, we're just reacting to each other's actions based on who happens to post first. Because we're not all sitting around the table, we don't communicate that well about what we intend to do in given situations. Spending a few posts or whatever doing some OOC talk would improve our chance of success. Two questions: 1. Is Wulf okay with that sort of OOC chatter? I guess it's a little metagamey, and I've certainly played in games where the tacit rule was "if it's not your turn, you can't say anything to another player". So if Wulf thinks the OOC chatter is not-kosher, I'm fine with that. 2. If we want to do more OOC planning and such, what's the best way to accomplish it? In the game thread? In this thread? Anyway, I'm having a lot of fun with the game as it is now. I just want to stick it to Jack Black in the fedora and am trying to figure out how. :) [/QUOTE]
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