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[Grim Tales / Slavelords of Cydonia] Mastercraft items?
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<blockquote data-quote="Flynn" data-source="post: 2588315" data-attributes="member: 1836"><p><strong>Mastercraft, not Masterwork...</strong></p><p></p><p></p><p></p><p>I did, and master<strong>CRAFT</strong> items are not mentioned there at all. Only master<strong>WORK</strong> items are mentioned in the Craft section of GT.</p><p></p><p>Sadly, master<strong>CRAFT</strong> items are different from master<strong>WORK</strong> items. Master<strong>WORK</strong> items are detailed under the Craft skill description and under appropriate entries in the Equipment section of the GT rulebook, just like they would be in D&D or D20 Modern. Master<strong>CRAFT</strong> items are not mentioned in the Grim Tales rulebook at all.</p><p></p><p>Master<strong>CRAFT</strong> items are mentioned only in Slavelords, and have pluses up to +3, so far as I've seen. This seems consistent with the rules for creating master<strong>CRAFT</strong> items under the Techie Advanced Class in D20 Modern, but GT doesn't support advanced classes, and therefore there are no rules in print that I've found that handle the creation of master<strong>CRAFT</strong> items in Grim Tales.</p><p></p><p>I think I'll turn the <strong>Mastercraft</strong> special ability of the Techie Advance Class in D20 Modern into a Talent Tree, and I would like to ask Wulf to consider filling in this gap in his rules set in some future publication, or perhaps as a web enhancement for Slavelords.</p><p></p><p>Thank you all for your time and input,</p><p>Flynn</p></blockquote><p></p>
[QUOTE="Flynn, post: 2588315, member: 1836"] [b]Mastercraft, not Masterwork...[/b] I did, and master[b]CRAFT[/b] items are not mentioned there at all. Only master[b]WORK[/b] items are mentioned in the Craft section of GT. Sadly, master[b]CRAFT[/b] items are different from master[b]WORK[/b] items. Master[b]WORK[/b] items are detailed under the Craft skill description and under appropriate entries in the Equipment section of the GT rulebook, just like they would be in D&D or D20 Modern. Master[b]CRAFT[/b] items are not mentioned in the Grim Tales rulebook at all. Master[b]CRAFT[/b] items are mentioned only in Slavelords, and have pluses up to +3, so far as I've seen. This seems consistent with the rules for creating master[b]CRAFT[/b] items under the Techie Advanced Class in D20 Modern, but GT doesn't support advanced classes, and therefore there are no rules in print that I've found that handle the creation of master[b]CRAFT[/b] items in Grim Tales. I think I'll turn the [b]Mastercraft[/b] special ability of the Techie Advance Class in D20 Modern into a Talent Tree, and I would like to ask Wulf to consider filling in this gap in his rules set in some future publication, or perhaps as a web enhancement for Slavelords. Thank you all for your time and input, Flynn [/QUOTE]
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[Grim Tales / Slavelords of Cydonia] Mastercraft items?
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