Grim Tales + Slavelords

jezter6

Explorer
I ordered the $49 bundle for both books over at IPR last night, and now I play the waiting game till they show up, hopefully sometime early-mid next week would be cool.

Until then, I can only speculate at the goodness of these books...or post here on the boards and get people to help me out and give me some goodies about the stuff I'm going to receive, otherwise I'll just go nuts waiting.

So please, give me some information about the awesome bits of these books and help me keep my sanity while I wait.

Please, or I'll go insane.
 

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To add to this:

One of the things I'm really looking for is something somewhat universal for any 1 of a hundred RP genres. Can you play Star Wars with GT? Can you play modern superheroes with GT? I assume that since it's compatible with modern, I can use my Blood and Vigilance (probably the best integration into another rules set I've ever seen) with GT.

I regard M&M2E as the greatest toolkit approach, but since modules and such are not written for M&M2E for anything other than supers, it would be dififcult to convert every NPC and creature over...

Is this going to be what I'm looking for?
 

jezter6 said:
I regard M&M2E as the greatest toolkit approach, but since modules and such are not written for M&M2E for anything other than supers, it would be dififcult to convert every NPC and creature over...

Is this going to be what I'm looking for?

Pretty much, yes.

GT retains a lot more of the "d20" you are probably used to than M&M.

You should poke around this forum for other folks' threads about how they are going to use GT. I know I have seen someone else mention Star Wars, although personally I don't think Force powers are a good fit with GT. You would have to do a little bit more conversion work, there.
 

Hey Wulf, while I have you...

How do you think slavelords would take to something like Blood and vigilance? Would the powers be too high for the type of adventure, or would that compensate for the general weakness of d20 modern based PC (vs the higher power of D&D types)?
 

jezter6 said:
Hey Wulf, while I have you...

How do you think slavelords would take to something like Blood and vigilance? Would the powers be too high for the type of adventure, or would that compensate for the general weakness of d20 modern based PC (vs the higher power of D&D types)?

Haven't read B&V. Still, don't anticipate a problem.
 

Great bundle deal! fifty for GT & slavelords is an awesome price. As to any concerns, GT has (IME) been able to handle any setting & situation I could throw at it. When the players felt behind comapred to a D&D counterpart I did two things:

Remind them how customized their character were compared to the archetype.
(if justified/needed by the level of play/module) increase Action Points to refersh every Session or even every day in game. The latter really puts them on par with D&D characters.

I'm working on an online SRD for GT (with Ben's permission/help) I'm sorry I couldn't have it done sooner (IE before your packages arrive) so you could preview GT while you wait...I think alot of people want theat preview/test use before getting a toolkit like GT (not that it needs it)
 

I've built a straight WWII scenario with GT, and it looks like it will work great. The problem I ran into with using Modern or any of the WWII offshoots of either modern or 3.0 was the customizability of the various archetypes you run into in a Modern Combat scenario (especially WWII era). Never was satisfied with how things have been done in other products. GT solved it, as expected. I have a 16th century scenario built that Modern just couldn't do without heavy modification. And again, the uniqueness of the characters was buried in Modern's strictures and emerged nicely in GT's more open system.

I swear before Crom that if I could get Wulf and Mark Arsenault together, the best d20 Sengoku-era rpg would result. The way that Sengoku is built now (with the old Fusion system) works within the confines of those rules (and Action! System) but for a d20 version, only GT could do what must be done to keep Sengoku's unique flavor. Especially the diverse characters and low-key magic system.

Anyway... I can dream.
 



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