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Grim Tales SRD still available?
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<blockquote data-quote="Derro" data-source="post: 4014430" data-attributes="member: 51010"><p><strong>Thanks for all the help</strong></p><p></p><p>I'd say I'm probably 95% convinced which is pretty good without actually touching a hard copy of the product. The reviews gave me a pretty good basis for what I'm expecting to be present.</p><p></p><p>I have a few questions though, as long as I've got somebody to ask.</p><p></p><p>1) Advanced Talents.</p><p>How transparent are the design decisions with these? I've seen references to Rage being a Tough hero or Constitution based talent. This seems logical to me since the duration of Rage is determined by Con bonus. But with that in mind is there a preponderance of Charismatic talents since most Supernatural abilities are Charisma based? </p><p></p><p>2) Skills.</p><p>Is this a pretty seamless fit? The core skill concept and action point mechanics not withstanding do skills appear as say the SRDs in regard to DCs, use times, etc?</p><p></p><p>3) Magic.</p><p>While it appears that the actual use of magic is quite different (casting rolls, ability damage) how adaptable is the system for acquiring magic. For example, if I wanted to use the Conan RPG magic system would the Feat/Talent acquisition method presented require a lot of chiseling or could I make it fit without too much work.</p><p></p><p>Conan as an example may be too specific so take that with a grain. Basically I'm querying the modularity of the system.</p><p></p><p>Thanks again for your helpful responses.</p></blockquote><p></p>
[QUOTE="Derro, post: 4014430, member: 51010"] [b]Thanks for all the help[/b] I'd say I'm probably 95% convinced which is pretty good without actually touching a hard copy of the product. The reviews gave me a pretty good basis for what I'm expecting to be present. I have a few questions though, as long as I've got somebody to ask. 1) Advanced Talents. How transparent are the design decisions with these? I've seen references to Rage being a Tough hero or Constitution based talent. This seems logical to me since the duration of Rage is determined by Con bonus. But with that in mind is there a preponderance of Charismatic talents since most Supernatural abilities are Charisma based? 2) Skills. Is this a pretty seamless fit? The core skill concept and action point mechanics not withstanding do skills appear as say the SRDs in regard to DCs, use times, etc? 3) Magic. While it appears that the actual use of magic is quite different (casting rolls, ability damage) how adaptable is the system for acquiring magic. For example, if I wanted to use the Conan RPG magic system would the Feat/Talent acquisition method presented require a lot of chiseling or could I make it fit without too much work. Conan as an example may be too specific so take that with a grain. Basically I'm querying the modularity of the system. Thanks again for your helpful responses. [/QUOTE]
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Grim Tales SRD still available?
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