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[GRIM TALES] varying action dice by level - yay or nay?
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<blockquote data-quote="Rodrigo Istalindir" data-source="post: 2022274" data-attributes="member: 2810"><p>Hard to address this question without taking into consideration how common APs are in your world. A low AP die combined with an abundance of action points would, I think, cause the game to become a 'who rolls the exploding die first' contest. It would also tend to trivialize skill points, to some extent, as lucky rolls would play a more prominant part. </p><p></p><p>Theortically, spending APs to increase die rolls should decrease as the characters level. That extra d6 when you need a 17 to hit on your sole attack is damn handy. That same d6 (or even a d10) when you need a 17 to hit on your third iterative attack isn't nearly as useful.</p><p></p><p>I don't much care for exploding dice, in any event. Too many bad Rolemaster memories.</p></blockquote><p></p>
[QUOTE="Rodrigo Istalindir, post: 2022274, member: 2810"] Hard to address this question without taking into consideration how common APs are in your world. A low AP die combined with an abundance of action points would, I think, cause the game to become a 'who rolls the exploding die first' contest. It would also tend to trivialize skill points, to some extent, as lucky rolls would play a more prominant part. Theortically, spending APs to increase die rolls should decrease as the characters level. That extra d6 when you need a 17 to hit on your sole attack is damn handy. That same d6 (or even a d10) when you need a 17 to hit on your third iterative attack isn't nearly as useful. I don't much care for exploding dice, in any event. Too many bad Rolemaster memories. [/QUOTE]
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[GRIM TALES] varying action dice by level - yay or nay?
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