Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
[GRIM TALES] Warhammer characters
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Bobitron" data-source="post: 1948273" data-attributes="member: 25479"><p>Gunther Ulven </p><p></p><p>Charismatic 2/ Strong 2</p><p>Background: Third son of a Minor Noble (Bluff, Diplomacy, Knowledge-Etiquette, Ride)</p><p>Allegiances: Himself, his companions, the Empire</p><p>Deity: Sigmar, not devout</p><p></p><p>Quote: “So how much do I owe you again? Hmmm… that might be difficult…double or nothing?”</p><p></p><p>Background: I was born the third son of a minor noble in Talabheim. After years of education in the finest schools my homeland had to offer, I grew bored with the life of the gentry. When Emperor Karl Franz called for able bodied young men to serve, I joined without hesitation. My father was intimidated by the Duke into funding a unit of pistoleers. I served in the unit as a Sergeant, cutting his teeth in battles against the Bretonnians and Skaven filth in the valleys and passes of the Grey Mountains. I returned home after two years of service, fully expecting to recieve a hero's welcome from his father. But the family's fortunes had faded away in support of the unit, and I found myself despised by my bitter parents. Furious, I left home with the same possessions he brought back from the wars. I had developed a taste for cheap wine and gambling while on the road, and it eventually landed me in trouble in Middenheim after a long night of revelry. I found that he could not pay my tab or the deep debt to a member of the town guard. I was tossed into the stocks, where I find myself in the strange situation of being drafted into the Order of the Knights Panther.</p><p></p><p>Appearance: I’m not a bad looking sort, or at least I’m told. I decided to shave my head while in the military (mostly to keep down on lice, truth be told), but I do like the way it looks. Normally I wear my mail all day, and keep my pistols close at hand. All this recent training has gotten me back into fighting shape. My shoulders may ache after a long day of pounding away at a target dummy, but they are strong and broad, and my arms have regained their former power.</p><p></p><p>About this character: I have spent far too many nights in far too many dank cells. The last six years have been a blur of seedy gambling houses and taverns, cheap women and cheaper wine. Maybe this is my chance to get back on track. The Knights Panther! Who would have thought, me a Knight. My companions seem capable. Hopefully this Witch Hunter Hammer is telling us all the facts about the task ahead of us. Perhaps, with a bit of luck, we will make it out of this with our heads still attached to our shoulders.</p><p></p><p>Age: 30</p><p>Height: 5’9”</p><p>Weight: 175</p><p>Hair: Bald</p><p>Eyes: Blue</p><p></p><p>Reputation: +2</p><p></p><p>Statistics:</p><p></p><p>STR: 16 (+3, costs 10)</p><p>DEX: 10 (+0, costs 2)</p><p>CON: 10 (+0, costs 2)</p><p>INT: 12 (+ 1, costs 4)</p><p>WIS: 10 (+ 0, costs 2)</p><p>CHA: 16 (+3, costs 10)</p><p></p><p>Hit Points: 22 (6+4+6+6)</p><p></p><p>Massive Damage Threshold (MDT): 12 (CON +1/2 your level, round down)</p><p></p><p>Saving Throws: </p><p>Fortitude: +4</p><p>Reflex: +2</p><p>Will: +0</p><p></p><p>Armor Class: 16 (+3 Class Defense, +3 DB Chainmail)</p><p>DR: 2</p><p></p><p>Base Attack Bonus: +3</p><p></p><p>Weapons:</p><p></p><p>Longsword +6 attack (damage 1d8+4, 19-20/x2)</p><p></p><p>2 Pistols +3 attack (Damage: 2d6, critical: 20/x3, Range Inc: 30ft, Wt: 2 lbs, Type: P, Size: Medium). Ammo: 20 shots total</p><p></p><p>Dagger +6 attack melee, +3 thrown (damage 1d4+4, crit 19-20, Rng 10ft)</p><p></p><p>Skill Points: 40</p><p></p><p>Skills: </p><p></p><p>Appraise +1</p><p>Balance +0</p><p>Bluff +11, 6 ranks</p><p>Climb +3</p><p>Concentration +0</p><p>Craft (Armor) 2 ranks</p><p>Diplomacy +10, 5 ranks</p><p>Disguise +3</p><p>Drive +0</p><p>Escape Artist +0</p><p>Forgery +0</p><p>Gather Information +7, 4 ranks</p><p>Heal +0</p><p>Hide +0</p><p>Intimidate +10, 5 ranks</p><p>Jump +3</p><p>Knowledge (Etiquette) +4, 3 ranks</p><p>Knowledge (Nobility) +4, 3 ranks</p><p>Listen +0</p><p>Move Silently +0</p><p>Perform +3</p><p>Profession (Gambler) +6, 2 ranks</p><p>Research +1</p><p>Ride +10, 7 ranks</p><p>Search +1</p><p>Sense Motive +0</p><p>Speak Language+2, 1 rank</p><p>Spot +0</p><p>Survival +2, 2 ranks</p><p>Swim +3</p><p>Use Rope +0</p><p></p><p>Abilities:</p><p>Fast Talk (Add Charismatic Level to Bluff, Diplomacy, and Profession-Gambler checks)</p><p>Melee Smash (+1 bonus to Melee damage)</p><p></p><p>Feats:</p><p>Armor Proficiency- All</p><p>Martial Weapon Proficiency – All</p><p>Shield Proficiency</p><p>Simple Weapons Proficiency</p><p>Improved Initiative</p><p>Personal Firearms Proficiency</p><p>Skill Focus- Intimidate and Gambler</p><p>Mounted Combat</p><p>Mounted Shot</p><p></p><p>Equipment: </p><p></p><p>Travelers Outfit with Panther symbol tabard </p><p>Longsword w/ scabbard</p><p>Two Pistols w/ holsters, 10 shots each</p><p>Belt w/ ammo pouches</p><p>Sack</p><p>Dagger</p><p>Week of Iron Rations</p><p>Waterskin</p><p>1 week of Oats</p><p>Bedroll</p><p>Mess tin and cutlery</p><p>Hooded Lantern with flask of oil</p><p>One-man tent</p><p>Light Warhorse (Zoldt)</p><p>3d8+9 (22 hp)</p><p>Initiative: +1</p><p>Speed: 60 ft.</p><p>Armor Class: 14 (–1 size, +1 Dex, +4 natural), touch 10, flat-footed 13</p><p>Base Attack/Grapple: +2/+9</p><p>Attack: Hoof +4 melee (1d4+3)</p><p>Full Attack: 2 hooves +4 melee (1d4+3) and bite –1 melee (1d3+1)</p><p>Space/Reach: 10 ft./5 ft.</p><p>Special Qualities: Low-light vision, scent</p><p>Saves: Fort +6, Ref +4, Will +2</p><p>Abilities: Str 16, Dex 13, Con 17, Int 2, Wis 13, Cha 6</p><p>Skills: Listen +4, Spot +4</p><p>Feats: Endurance, Run</p><p>Zoldt has been taught to come to Gunther's side when called.</p><p></p><p>Wealth: 4 silver shillings</p></blockquote><p></p>
[QUOTE="Bobitron, post: 1948273, member: 25479"] Gunther Ulven Charismatic 2/ Strong 2 Background: Third son of a Minor Noble (Bluff, Diplomacy, Knowledge-Etiquette, Ride) Allegiances: Himself, his companions, the Empire Deity: Sigmar, not devout Quote: “So how much do I owe you again? Hmmm… that might be difficult…double or nothing?” Background: I was born the third son of a minor noble in Talabheim. After years of education in the finest schools my homeland had to offer, I grew bored with the life of the gentry. When Emperor Karl Franz called for able bodied young men to serve, I joined without hesitation. My father was intimidated by the Duke into funding a unit of pistoleers. I served in the unit as a Sergeant, cutting his teeth in battles against the Bretonnians and Skaven filth in the valleys and passes of the Grey Mountains. I returned home after two years of service, fully expecting to recieve a hero's welcome from his father. But the family's fortunes had faded away in support of the unit, and I found myself despised by my bitter parents. Furious, I left home with the same possessions he brought back from the wars. I had developed a taste for cheap wine and gambling while on the road, and it eventually landed me in trouble in Middenheim after a long night of revelry. I found that he could not pay my tab or the deep debt to a member of the town guard. I was tossed into the stocks, where I find myself in the strange situation of being drafted into the Order of the Knights Panther. Appearance: I’m not a bad looking sort, or at least I’m told. I decided to shave my head while in the military (mostly to keep down on lice, truth be told), but I do like the way it looks. Normally I wear my mail all day, and keep my pistols close at hand. All this recent training has gotten me back into fighting shape. My shoulders may ache after a long day of pounding away at a target dummy, but they are strong and broad, and my arms have regained their former power. About this character: I have spent far too many nights in far too many dank cells. The last six years have been a blur of seedy gambling houses and taverns, cheap women and cheaper wine. Maybe this is my chance to get back on track. The Knights Panther! Who would have thought, me a Knight. My companions seem capable. Hopefully this Witch Hunter Hammer is telling us all the facts about the task ahead of us. Perhaps, with a bit of luck, we will make it out of this with our heads still attached to our shoulders. Age: 30 Height: 5’9” Weight: 175 Hair: Bald Eyes: Blue Reputation: +2 Statistics: STR: 16 (+3, costs 10) DEX: 10 (+0, costs 2) CON: 10 (+0, costs 2) INT: 12 (+ 1, costs 4) WIS: 10 (+ 0, costs 2) CHA: 16 (+3, costs 10) Hit Points: 22 (6+4+6+6) Massive Damage Threshold (MDT): 12 (CON +1/2 your level, round down) Saving Throws: Fortitude: +4 Reflex: +2 Will: +0 Armor Class: 16 (+3 Class Defense, +3 DB Chainmail) DR: 2 Base Attack Bonus: +3 Weapons: Longsword +6 attack (damage 1d8+4, 19-20/x2) 2 Pistols +3 attack (Damage: 2d6, critical: 20/x3, Range Inc: 30ft, Wt: 2 lbs, Type: P, Size: Medium). Ammo: 20 shots total Dagger +6 attack melee, +3 thrown (damage 1d4+4, crit 19-20, Rng 10ft) Skill Points: 40 Skills: Appraise +1 Balance +0 Bluff +11, 6 ranks Climb +3 Concentration +0 Craft (Armor) 2 ranks Diplomacy +10, 5 ranks Disguise +3 Drive +0 Escape Artist +0 Forgery +0 Gather Information +7, 4 ranks Heal +0 Hide +0 Intimidate +10, 5 ranks Jump +3 Knowledge (Etiquette) +4, 3 ranks Knowledge (Nobility) +4, 3 ranks Listen +0 Move Silently +0 Perform +3 Profession (Gambler) +6, 2 ranks Research +1 Ride +10, 7 ranks Search +1 Sense Motive +0 Speak Language+2, 1 rank Spot +0 Survival +2, 2 ranks Swim +3 Use Rope +0 Abilities: Fast Talk (Add Charismatic Level to Bluff, Diplomacy, and Profession-Gambler checks) Melee Smash (+1 bonus to Melee damage) Feats: Armor Proficiency- All Martial Weapon Proficiency – All Shield Proficiency Simple Weapons Proficiency Improved Initiative Personal Firearms Proficiency Skill Focus- Intimidate and Gambler Mounted Combat Mounted Shot Equipment: Travelers Outfit with Panther symbol tabard Longsword w/ scabbard Two Pistols w/ holsters, 10 shots each Belt w/ ammo pouches Sack Dagger Week of Iron Rations Waterskin 1 week of Oats Bedroll Mess tin and cutlery Hooded Lantern with flask of oil One-man tent Light Warhorse (Zoldt) 3d8+9 (22 hp) Initiative: +1 Speed: 60 ft. Armor Class: 14 (–1 size, +1 Dex, +4 natural), touch 10, flat-footed 13 Base Attack/Grapple: +2/+9 Attack: Hoof +4 melee (1d4+3) Full Attack: 2 hooves +4 melee (1d4+3) and bite –1 melee (1d3+1) Space/Reach: 10 ft./5 ft. Special Qualities: Low-light vision, scent Saves: Fort +6, Ref +4, Will +2 Abilities: Str 16, Dex 13, Con 17, Int 2, Wis 13, Cha 6 Skills: Listen +4, Spot +4 Feats: Endurance, Run Zoldt has been taught to come to Gunther's side when called. Wealth: 4 silver shillings [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
[GRIM TALES] Warhammer characters
Top