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[GRIM TALES] Warhammer 'Chronicles of the Witch Hunter'
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<blockquote data-quote="Karl Green" data-source="post: 1964789" data-attributes="member: 1467"><p><strong>Three Feather Coach-Inn, May 13th, midday</strong></p><p></p><p>Finishing their grizzly work (unless you wish to do something different), the three bandits are hung, along with the other two dead bodies in the trees near by. Johannes finds paint and wood to paint the signs. A quick search of the Halflings possessions by him though turns up nothing special and no coins (and you have time for ONE more Search roll if you want before the following…)</p><p></p><p>Witch-Hunter Hammer nails up a decree about the crimes against the Empire at the Inn here. He then collects the party up saying "<strong>Get ye horses saddled now, we are leaving.</strong>" and then they are off down the road and deeper into the wood.</p><p></p><p>That night the stop at another Coach-Inn, the <span style="color: orange">Dancing Piper</span>, but it seems to be far more normal, and they their stay is uneventful. Two more days of travel south and the party starts coming into a more hilly-woodlands. Another day and this is where they will be parting company with the Witch-Hunter. </p><p></p><p>"<strong>Well you dogs, this is were we split. That trail will lead ye into the <span style="color: orange">Barren Hills</span>. The map I have given ye should lead ye to where I believe the Warp-Stone fell from the sky. Ye have 10 days to find it and get it to the village <span style="color: orange">Wittenhdorf</span>, which is two days down this road.</strong>"</p><p></p><p>"<strong>Well go luck to ye… ye will need it</strong>" With that he hands over the heavy lead box to Grimmor "<strong>The gloves and prongs are inside, try and remember not to touch the stone - if ye value yer souls</strong>" </p><p></p><p>Saluting one last time, the Witch-Hunter reins his huge horse Mallet down the road and he is off, leaving the group in the middle of the road.</p></blockquote><p></p>
[QUOTE="Karl Green, post: 1964789, member: 1467"] [b]Three Feather Coach-Inn, May 13th, midday[/b] Finishing their grizzly work (unless you wish to do something different), the three bandits are hung, along with the other two dead bodies in the trees near by. Johannes finds paint and wood to paint the signs. A quick search of the Halflings possessions by him though turns up nothing special and no coins (and you have time for ONE more Search roll if you want before the following…) Witch-Hunter Hammer nails up a decree about the crimes against the Empire at the Inn here. He then collects the party up saying "[b]Get ye horses saddled now, we are leaving.[/b]" and then they are off down the road and deeper into the wood. That night the stop at another Coach-Inn, the [color=orange]Dancing Piper[/color], but it seems to be far more normal, and they their stay is uneventful. Two more days of travel south and the party starts coming into a more hilly-woodlands. Another day and this is where they will be parting company with the Witch-Hunter. "[b]Well you dogs, this is were we split. That trail will lead ye into the [color=orange]Barren Hills[/color]. The map I have given ye should lead ye to where I believe the Warp-Stone fell from the sky. Ye have 10 days to find it and get it to the village [color=orange]Wittenhdorf[/color], which is two days down this road.[/b]" "[b]Well go luck to ye… ye will need it[/b]" With that he hands over the heavy lead box to Grimmor "[b]The gloves and prongs are inside, try and remember not to touch the stone - if ye value yer souls[/b]" Saluting one last time, the Witch-Hunter reins his huge horse Mallet down the road and he is off, leaving the group in the middle of the road. [/QUOTE]
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[GRIM TALES] Warhammer 'Chronicles of the Witch Hunter'
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