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[Grim Tales] Weapon Proficiencies
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<blockquote data-quote="Trodax" data-source="post: 2194964" data-attributes="member: 27556"><p>Sure, I can agree with that. What I don't like is that this investment basically has to be done at first level (or you'll have to spend a feat each time you want to learn a new weapon). I just think it makes certain concepts harder to do.</p><p></p><p>For example, the rugged barbarian (Tough Hero) who wanders out of his homeland and goes on to cut a bloody swath across the continent as a mercenary (*cough* Conan *cough*). Or the young reckless noble (Charismatic Hero) who gets his act together when his homeland is invaded and eventually becomes a great warrior and general. In both of these cases, it would probably have been more strategic to start out as Strong Hero, and then multiclass.</p><p></p><p>I guess this boils down to one facet of d20 in general that I'm not that keen on; the need to be strategic when designing your character. With experienced players its not a problem, but when your players are new to the system I think its nice to be able to just let them pick a class that fits their concept, and not have to steer them so much with stuff like "ahhh, you don't want to do that,´cause that'll come back and bite you in the ass in a couple of levels".</p><p></p><p>Basically, what I'm saying is that I don't really like that there is such a big difference between a Strong lvl1/Tough lvl1 and a Tough lvl1/Strong lvl1 character.</p><p></p><p>To avoid sounding like a whining b**ch, I'll add that, all in all, I think Grim Tales looks like a real sweet collection of rules. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Trodax, post: 2194964, member: 27556"] Sure, I can agree with that. What I don't like is that this investment basically has to be done at first level (or you'll have to spend a feat each time you want to learn a new weapon). I just think it makes certain concepts harder to do. For example, the rugged barbarian (Tough Hero) who wanders out of his homeland and goes on to cut a bloody swath across the continent as a mercenary (*cough* Conan *cough*). Or the young reckless noble (Charismatic Hero) who gets his act together when his homeland is invaded and eventually becomes a great warrior and general. In both of these cases, it would probably have been more strategic to start out as Strong Hero, and then multiclass. I guess this boils down to one facet of d20 in general that I'm not that keen on; the need to be strategic when designing your character. With experienced players its not a problem, but when your players are new to the system I think its nice to be able to just let them pick a class that fits their concept, and not have to steer them so much with stuff like "ahhh, you don't want to do that,´cause that'll come back and bite you in the ass in a couple of levels". Basically, what I'm saying is that I don't really like that there is such a big difference between a Strong lvl1/Tough lvl1 and a Tough lvl1/Strong lvl1 character. To avoid sounding like a whining b**ch, I'll add that, all in all, I think Grim Tales looks like a real sweet collection of rules. :) [/QUOTE]
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