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[Grim Tales] Weapon Proficiencies
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<blockquote data-quote="Wulf Ratbane" data-source="post: 2195005" data-attributes="member: 94"><p>Think of 1st level as part of your background. You've spent a lot of time training to separate yourself from the ordinaries and get to that point.</p><p></p><p></p><p></p><p>Well, then, stop it. And I don't see how it's any better to try to "pre-design" your character for things you might someday want to do-- like swing a longsword. If your character, through play, learns to do it, great. If not, don't take Strong 1 just in case you someday might need to wield every kind of martial weapon under the sun.</p><p></p><p>In the meantime, GT gives you plenty of feats. Spend one.</p><p></p><p></p><p></p><p>That's a totally different (and much more reasonable!) objection than this perceived "need" to wield all martial weapons and wear every kind of armor.</p><p></p><p>But really, in practice, most folks don't need more than one type of armor and one martial weapon, <em>especially</em> low-magic GT characters.</p></blockquote><p></p>
[QUOTE="Wulf Ratbane, post: 2195005, member: 94"] Think of 1st level as part of your background. You've spent a lot of time training to separate yourself from the ordinaries and get to that point. Well, then, stop it. And I don't see how it's any better to try to "pre-design" your character for things you might someday want to do-- like swing a longsword. If your character, through play, learns to do it, great. If not, don't take Strong 1 just in case you someday might need to wield every kind of martial weapon under the sun. In the meantime, GT gives you plenty of feats. Spend one. That's a totally different (and much more reasonable!) objection than this perceived "need" to wield all martial weapons and wear every kind of armor. But really, in practice, most folks don't need more than one type of armor and one martial weapon, [i]especially[/i] low-magic GT characters. [/QUOTE]
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