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[GRIM TALES] Wulf Ratbane's SLAVELORDS of CYDONIA
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<blockquote data-quote="BryonD" data-source="post: 2750785" data-attributes="member: 957"><p><span style="color: RED">Good point, but if it came down to it, I'd be willing to gamble that they went there. It seems a real safe bet to me.</span></p><p><span style="color: RED"></span></p><p><span style="color: RED">I think Bluffing past the guards would be easy. (I have my own special meaning of the word "easy".) Well, seriously, I think it would be very achievable. Intimidation would be more difficult. These guys are muscle. They may stare us down even if we really did have a shot. We don't a shot and they know it. But if we make them think their paycheck is on the line, then we are in there. Besides, it is a classic action flick gag, it can't possibly fail! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </span></p><p><span style="color: RED"></span></p><p><span style="color: RED">How do we stay in once we get there? I'd not put much wager on a bluff against the fat guy and the Doc. Unless it is something they REALLY want to believe. Which is where the witch comes in. We need a story that makes them afraid to not have her there. Something she knows. And we need a kernal of truth to sell it.</span></p><p><span style="color: RED"></span></p><p><span style="color: RED">Perhaps the other chest has something we need. Teddy could break in to it, I'm certain. A one way street, but probably worth while. If there is anything there, a name, an item, whatever that we can build a story around, then we go and tell them that they must XYZ (and only Brig knows how) RIGHT NOW or else the the failsafe lock will destroy the arch and destroy any hope of further discovery. Or some such BS.</span></p></blockquote><p></p>
[QUOTE="BryonD, post: 2750785, member: 957"] [Color=RED]Good point, but if it came down to it, I'd be willing to gamble that they went there. It seems a real safe bet to me. I think Bluffing past the guards would be easy. (I have my own special meaning of the word "easy".) Well, seriously, I think it would be very achievable. Intimidation would be more difficult. These guys are muscle. They may stare us down even if we really did have a shot. We don't a shot and they know it. But if we make them think their paycheck is on the line, then we are in there. Besides, it is a classic action flick gag, it can't possibly fail! ;) How do we stay in once we get there? I'd not put much wager on a bluff against the fat guy and the Doc. Unless it is something they REALLY want to believe. Which is where the witch comes in. We need a story that makes them afraid to not have her there. Something she knows. And we need a kernal of truth to sell it. Perhaps the other chest has something we need. Teddy could break in to it, I'm certain. A one way street, but probably worth while. If there is anything there, a name, an item, whatever that we can build a story around, then we go and tell them that they must XYZ (and only Brig knows how) RIGHT NOW or else the the failsafe lock will destroy the arch and destroy any hope of further discovery. Or some such BS.[/color] [/QUOTE]
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