Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
Playing the Game
Play by Post
[GRIM TALES] Wulf Ratbane's SLAVELORDS of CYDONIA
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Wulf Ratbane" data-source="post: 2752136" data-attributes="member: 94"><p>Unless I lost track, not quite a day, yet.</p><p></p><p>You guys were at the archway yesterday evening. You came back and retired here, ate, slept, tried to concoct poison. Dr. Parthenis (you assume) worked through the night.</p><p></p><p>The next morning Brigitta botched another batch, you had breakfast, but had to scrounge for lunch. It's getting on into the afternoon of the second day but it's not yet been quite 24 hours since the (apparently underwhelming) spectacle of the archway blazing with blue light was set before you.</p><p></p><p>Last chance for anyone to update before I update based on your current plan of marching down and demanding to see the Doctor. If that is the plan, anybody who is doing any talking should pretty much just hit me with a Diplomacy or Bluff check as the signal for me to update. </p><p></p><p>By the way, I mentioned above briefly how I handle cooperative skill checks. I do this for any kind of skill check where everyone is attempting essentially the same task. You all roll. I take the highest result and add +2 (as Aid Another) for anyone else who gets at least DC10. </p><p></p><p>The same kind of process would apply if two or three guys are making STR checks to force a door, etc.</p><p></p><p>In this particular instance (talking your way past the guards) I might impose a penalty for "bad check results" if too many of you pitch in at once-- overwhelming force does have its limits when we're talking blather.</p><p></p><p>Ok-- back to you guys...</p></blockquote><p></p>
[QUOTE="Wulf Ratbane, post: 2752136, member: 94"] Unless I lost track, not quite a day, yet. You guys were at the archway yesterday evening. You came back and retired here, ate, slept, tried to concoct poison. Dr. Parthenis (you assume) worked through the night. The next morning Brigitta botched another batch, you had breakfast, but had to scrounge for lunch. It's getting on into the afternoon of the second day but it's not yet been quite 24 hours since the (apparently underwhelming) spectacle of the archway blazing with blue light was set before you. Last chance for anyone to update before I update based on your current plan of marching down and demanding to see the Doctor. If that is the plan, anybody who is doing any talking should pretty much just hit me with a Diplomacy or Bluff check as the signal for me to update. By the way, I mentioned above briefly how I handle cooperative skill checks. I do this for any kind of skill check where everyone is attempting essentially the same task. You all roll. I take the highest result and add +2 (as Aid Another) for anyone else who gets at least DC10. The same kind of process would apply if two or three guys are making STR checks to force a door, etc. In this particular instance (talking your way past the guards) I might impose a penalty for "bad check results" if too many of you pitch in at once-- overwhelming force does have its limits when we're talking blather. Ok-- back to you guys... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
[GRIM TALES] Wulf Ratbane's SLAVELORDS of CYDONIA
Top