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<blockquote data-quote="takyris" data-source="post: 1584939" data-attributes="member: 5171"><p>What system is this for? d20 Modern?</p><p></p><p>I ran up a chart in Excel a few weeks ago to try to figure out what stuff should cost. I ended up giving up on it when I realized that it was all going to be subjective anyway -- if Reputation is important in your game, then it should cost something, but since it comes up so rarely in my game, it shouldn't factor in much.</p><p></p><p>What I can tell you right now, looking at it, is that your cost for saves is pretty low. A 10th level hero might have a BAB of +7, but his saves will either total +13 (for +5/+5/+3) or +11 (for +5/+3/+3) -- only two base classes get +13: Charismatic, who gets lousy attacks and defense, and Dedicated, who gets decent attacks and defense, mediocre skill points, and talents that don't help much in combat. +11 is the standard, then, which would mean that an average +7 BAB and +11 saves means that BAB should only cost 50% more than saves. I'd bump up the price of saves to 2 per +1, possibly leaving Will at 1 per +1 (unless you're playing in an FX campaign where will saves are more common -- that was the one that consistently ended up being low when I tried to balance the classes numerically).</p></blockquote><p></p>
[QUOTE="takyris, post: 1584939, member: 5171"] What system is this for? d20 Modern? I ran up a chart in Excel a few weeks ago to try to figure out what stuff should cost. I ended up giving up on it when I realized that it was all going to be subjective anyway -- if Reputation is important in your game, then it should cost something, but since it comes up so rarely in my game, it shouldn't factor in much. What I can tell you right now, looking at it, is that your cost for saves is pretty low. A 10th level hero might have a BAB of +7, but his saves will either total +13 (for +5/+5/+3) or +11 (for +5/+3/+3) -- only two base classes get +13: Charismatic, who gets lousy attacks and defense, and Dedicated, who gets decent attacks and defense, mediocre skill points, and talents that don't help much in combat. +11 is the standard, then, which would mean that an average +7 BAB and +11 saves means that BAB should only cost 50% more than saves. I'd bump up the price of saves to 2 per +1, possibly leaving Will at 1 per +1 (unless you're playing in an FX campaign where will saves are more common -- that was the one that consistently ended up being low when I tried to balance the classes numerically). [/QUOTE]
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