Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Grim Variant Rules
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="takyris" data-source="post: 1585238" data-attributes="member: 5171"><p>Let's see, in the current campaign, which I've modeled as "X-Files, but with magic instead of aliens" -- magic exists but is always unprovable -- I've had all kinds of saves. I used Will saves for things that would have caused San loss in CoC: Party sees a grisly murder and everyone has to make Will saves or become shaken, with a save that fails by 5 or more indicating that the PC could not willingly approach the crime scene. Also, because the town's water supply was contaminated by a psychotropic drug, the PCs kept having to make Will saves as they saw hallucinations. The latter won't come up too often, but the former can be good even in non-FX situations. If it's stressful and would require a cool head, make it a Will save.</p><p></p><p>We've used Reflex saves against autofire, not grenades, but yeah, pretty much like you said. I also tend to use Reflex saves as reactive action requirements out of initiative -- if somebody drops the precious Ming vase, it's a Reflex save to make a diving grab for it.</p><p></p><p>Fort saves come up less often, true, but they're important enough to make up for it. My recent game was nasty -- skeletal bikers, one of whom had an M-16, and another of whom had a semiautomatic shotgun and Double-Tap -- and the PCs were making Massive Damage checks all the time. In the previous game, Fort saves came up when the party ran afoul of a barroom bruiser (first PC made his first two massive damage saves and failed the third, getting knocked out fro Brawl damage, and second PC went the distance with the bruiser and ended up earning his respect), and when two of the PCs were hit by a car. Not pretty -- while falling damage is still pretty weak in d20, an Acura doing 50 mph is still pretty effective as a weapon.</p></blockquote><p></p>
[QUOTE="takyris, post: 1585238, member: 5171"] Let's see, in the current campaign, which I've modeled as "X-Files, but with magic instead of aliens" -- magic exists but is always unprovable -- I've had all kinds of saves. I used Will saves for things that would have caused San loss in CoC: Party sees a grisly murder and everyone has to make Will saves or become shaken, with a save that fails by 5 or more indicating that the PC could not willingly approach the crime scene. Also, because the town's water supply was contaminated by a psychotropic drug, the PCs kept having to make Will saves as they saw hallucinations. The latter won't come up too often, but the former can be good even in non-FX situations. If it's stressful and would require a cool head, make it a Will save. We've used Reflex saves against autofire, not grenades, but yeah, pretty much like you said. I also tend to use Reflex saves as reactive action requirements out of initiative -- if somebody drops the precious Ming vase, it's a Reflex save to make a diving grab for it. Fort saves come up less often, true, but they're important enough to make up for it. My recent game was nasty -- skeletal bikers, one of whom had an M-16, and another of whom had a semiautomatic shotgun and Double-Tap -- and the PCs were making Massive Damage checks all the time. In the previous game, Fort saves came up when the party ran afoul of a barroom bruiser (first PC made his first two massive damage saves and failed the third, getting knocked out fro Brawl damage, and second PC went the distance with the bruiser and ended up earning his respect), and when two of the PCs were hit by a car. Not pretty -- while falling damage is still pretty weak in d20, an Acura doing 50 mph is still pretty effective as a weapon. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Grim Variant Rules
Top