Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Grimm - Fantasy Flight - predestination?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 6692363" data-attributes="member: 4937"><p>[MENTION=49099]jedijon[/MENTION]: I was initially very interested in the Grimm game, as I am a great fan of faerie tales - both old folk lore and new literary stories written in the mode of a fairy tale ('The White Cat', 'The Light Princess', 'The Selfish Giant', 'Through the Fire', 'The Hobbit', 'Star Wars', etc.).</p><p></p><p>Unfortunately, the game itself didn't live up to my expectations. I was unhappy with the move from the D20 mechanic to the flat d6 mechanic. There is hardly a point in having a fortune mechanic with no fortune in it. Yes, there are times when if what you are going for is realism that you want only minimal variation in the fortune - how much you can lift, how far you can jump, how fast you can run, etc. But the vast majority of contests aren't like that and are decidedly boring if you know basically how they will come out. And yes you are right, more so that most systems, Grimm would lend itself to conscious or unconscious railroading. And yes, more so than most systems, Grimm would encourage players to only test themselves with things that they knew they could do.</p><p></p><p>But my even bigger disappointment with Grimm is that the creator of it hates fairy tales and made little provisions really for the game to be run a person who loves them. The assumption seems to be that the way to play the game is in the mode of an anti-fairy tale, as if subverting the fairy tale was somehow more interesting than the fairy tale itself. With neither the system nor the setting ultimately being to my liking, it occurred to me I'd do better by myself.</p><p></p><p>If your goal is creating a system for 4 to 7 year olds, may I suggest my system SIPS (Simple Imaginative Play System)? It's not in a published or publishable state, but I can probably come up with a enough notes for your needs and I think it will work better for what my kids call 'The Fairy Game' than a d6 dice pool system.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6692363, member: 4937"] [MENTION=49099]jedijon[/MENTION]: I was initially very interested in the Grimm game, as I am a great fan of faerie tales - both old folk lore and new literary stories written in the mode of a fairy tale ('The White Cat', 'The Light Princess', 'The Selfish Giant', 'Through the Fire', 'The Hobbit', 'Star Wars', etc.). Unfortunately, the game itself didn't live up to my expectations. I was unhappy with the move from the D20 mechanic to the flat d6 mechanic. There is hardly a point in having a fortune mechanic with no fortune in it. Yes, there are times when if what you are going for is realism that you want only minimal variation in the fortune - how much you can lift, how far you can jump, how fast you can run, etc. But the vast majority of contests aren't like that and are decidedly boring if you know basically how they will come out. And yes you are right, more so that most systems, Grimm would lend itself to conscious or unconscious railroading. And yes, more so than most systems, Grimm would encourage players to only test themselves with things that they knew they could do. But my even bigger disappointment with Grimm is that the creator of it hates fairy tales and made little provisions really for the game to be run a person who loves them. The assumption seems to be that the way to play the game is in the mode of an anti-fairy tale, as if subverting the fairy tale was somehow more interesting than the fairy tale itself. With neither the system nor the setting ultimately being to my liking, it occurred to me I'd do better by myself. If your goal is creating a system for 4 to 7 year olds, may I suggest my system SIPS (Simple Imaginative Play System)? It's not in a published or publishable state, but I can probably come up with a enough notes for your needs and I think it will work better for what my kids call 'The Fairy Game' than a d6 dice pool system. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Grimm - Fantasy Flight - predestination?
Top