Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Grimm - Fantasy Flight - predestination?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 6692377" data-attributes="member: 4937"><p>[MENTION=49099]jedijon[/MENTION]: Just based on my experiences with RPing with very young children, what you want in a system is:</p><p></p><p>1) Success happens most of the time: Little kids have a very hard time handling failure in a game.  In particular, there needs really to be no way to lose.  </p><p>2) Still, failure can almost always happen: Little kids are used to life having lots of bumps and bruises and used to their feelings being bigger than they are.  They are used to failing and for every task to be challenging.   It won't strike them as odd that there is a chance of spilling the milk when pouring a glass.  You want failure described in a way that they can relate to, act on, and which is non-threatening to them.   Even then, you'll probably have to coach them on handling failures.</p><p>3) The focus should be on problem solving, not conflict:  I don't know how universal this is, but my kids found conflict to be completely threatening and generally responded to it by very logically evading it.  They tended to respond to conflict by not doing things that could get them in trouble (much less danger), by running away, and by seeking a grown up.  It was very hard to get them interested in a story of conflict, and in particular stories of large and broad 'epic' conflict tended to create 'not my problem' fields around them.  If it was clearly a big problem, it was clearly (to them) something adults ought to handle.   It didn't even matter that the kid characters they were playing had superpowers, because they did.  To them, it still didn't make sense for a kid to intervene in epic problems.  I found I had a hard time arguing against that logic, and in particular I strongly sensed that problems that the grown up couldn't solve would terrify a 4 or 5 year old and it would not logically make sense to them that they could solve problems a grown up couldn't (despite this being a common trope of the fiction that they read).  On the other hand, a story about resolving the challenges of being a kid, and handling a kid's problems very much interested them.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6692377, member: 4937"] [MENTION=49099]jedijon[/MENTION]: Just based on my experiences with RPing with very young children, what you want in a system is: 1) Success happens most of the time: Little kids have a very hard time handling failure in a game. In particular, there needs really to be no way to lose. 2) Still, failure can almost always happen: Little kids are used to life having lots of bumps and bruises and used to their feelings being bigger than they are. They are used to failing and for every task to be challenging. It won't strike them as odd that there is a chance of spilling the milk when pouring a glass. You want failure described in a way that they can relate to, act on, and which is non-threatening to them. Even then, you'll probably have to coach them on handling failures. 3) The focus should be on problem solving, not conflict: I don't know how universal this is, but my kids found conflict to be completely threatening and generally responded to it by very logically evading it. They tended to respond to conflict by not doing things that could get them in trouble (much less danger), by running away, and by seeking a grown up. It was very hard to get them interested in a story of conflict, and in particular stories of large and broad 'epic' conflict tended to create 'not my problem' fields around them. If it was clearly a big problem, it was clearly (to them) something adults ought to handle. It didn't even matter that the kid characters they were playing had superpowers, because they did. To them, it still didn't make sense for a kid to intervene in epic problems. I found I had a hard time arguing against that logic, and in particular I strongly sensed that problems that the grown up couldn't solve would terrify a 4 or 5 year old and it would not logically make sense to them that they could solve problems a grown up couldn't (despite this being a common trope of the fiction that they read). On the other hand, a story about resolving the challenges of being a kid, and handling a kid's problems very much interested them. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Grimm - Fantasy Flight - predestination?
Top