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<blockquote data-quote="Messageboard Golem" data-source="post: 2011127" data-attributes="member: 18387"><p>If you’re looking for a brief respite from your regular D&D game, then you should definitely check out Grimm. This is basically an RPG in itself, though you will need the D&D core rulebooks to play. </p><p></p><p>Grimm offers a great starting point for playing in a fairy tale-like setting using child player characters. It is not intended to be a comprehensive setting or guidebook. I think though that this 64-page book is well worth the $14.99 price tag. </p><p></p><p>The cover art depicts a strange earthen witch-monster about to terrorize a group of children. The only problem I have with this picture is that one of the children, a girl who looks like Little Red Riding Hood, appears to just casually look to the side instead of being afraid or confronting the creature like the other two children. Otherwise, I think it is an excellent illustration and appropriate for this book. </p><p></p><p>The interior art is great. The ones for each character archetype (class) are especially picture perfect bringing out each personality in nice little portraits: the bully, the dreamer, the jock, the nerd, the normal kid, the outcast, and the popular kid. I think that it is interesting that a selection of modern children stereotypes is used for player character generation for essentially a pseudo-medieval fantasy setting. Personally, I would have preferred types that would fit the setting better, but this works, too. </p><p></p><p>Grimm includes its own set of skills, feats, weapons, and armor as well as new game concepts like Imagination Points and Incantations. I also liked the game rules on being Swallowed Whole and Despair, both themes commonly found in children’s fairy tales. </p><p></p><p>Near the end of the book are four Places of Note of which I really enjoyed reading Rapunzel’s Tower. These are locales from stories that we well know, but updated with a darker twist. </p><p></p><p>Rapunzel’s Tower, for example, is haunted by a lonely spirit which sorrowfully awaits Rapunzel’s return. The tower is soon infested with vicious spiders that later consume Rapunzel when she returns to visit for a surprise visit. The tower, however, is asleep and the spiders greedily devour Rapunzel. The spiders, who want to appease the tower, animate Rapunzel’s corpse for its amusement. Very nice. </p><p></p><p>There are also about a dozen corrupted versions of traditional fairy tale characters useable as villains: Cinderella, Mother Goose, Little Red Riding Hood, Big Bad Wolf, The Frog Prince, Humpty Dumpty, etc. </p><p></p><p>I would definitely recommend Grimm to anyone looking for something a little different, but not too way out there. Grade: A</p></blockquote><p></p>
[QUOTE="Messageboard Golem, post: 2011127, member: 18387"] If you’re looking for a brief respite from your regular D&D game, then you should definitely check out Grimm. This is basically an RPG in itself, though you will need the D&D core rulebooks to play. Grimm offers a great starting point for playing in a fairy tale-like setting using child player characters. It is not intended to be a comprehensive setting or guidebook. I think though that this 64-page book is well worth the $14.99 price tag. The cover art depicts a strange earthen witch-monster about to terrorize a group of children. The only problem I have with this picture is that one of the children, a girl who looks like Little Red Riding Hood, appears to just casually look to the side instead of being afraid or confronting the creature like the other two children. Otherwise, I think it is an excellent illustration and appropriate for this book. The interior art is great. The ones for each character archetype (class) are especially picture perfect bringing out each personality in nice little portraits: the bully, the dreamer, the jock, the nerd, the normal kid, the outcast, and the popular kid. I think that it is interesting that a selection of modern children stereotypes is used for player character generation for essentially a pseudo-medieval fantasy setting. Personally, I would have preferred types that would fit the setting better, but this works, too. Grimm includes its own set of skills, feats, weapons, and armor as well as new game concepts like Imagination Points and Incantations. I also liked the game rules on being Swallowed Whole and Despair, both themes commonly found in children’s fairy tales. Near the end of the book are four Places of Note of which I really enjoyed reading Rapunzel’s Tower. These are locales from stories that we well know, but updated with a darker twist. Rapunzel’s Tower, for example, is haunted by a lonely spirit which sorrowfully awaits Rapunzel’s return. The tower is soon infested with vicious spiders that later consume Rapunzel when she returns to visit for a surprise visit. The tower, however, is asleep and the spiders greedily devour Rapunzel. The spiders, who want to appease the tower, animate Rapunzel’s corpse for its amusement. Very nice. There are also about a dozen corrupted versions of traditional fairy tale characters useable as villains: Cinderella, Mother Goose, Little Red Riding Hood, Big Bad Wolf, The Frog Prince, Humpty Dumpty, etc. I would definitely recommend Grimm to anyone looking for something a little different, but not too way out there. Grade: A [/QUOTE]
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