Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Grim'n'Gritty - 3d6/2d10 instead of d20?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Nonlethal Force" data-source="post: 4892496" data-attributes="member: 35788"><p>I feel just the opposite, actually. If you use 3d6 (or even worse 3d6+2) you really make the extreemes hard to hit. Essentially, in a d20 world you have a 1 in 20 (5%) chance to hit any number (thus a 5% chance to get a 20). In a 2d10 world you have a 1 in 100 (1%) chance of getting a 20 (or 2, actually). But in a 3d6 world you only have 1 in 216 chance (about .46%) to get a number on the extreme.</p><p></p><p>In other words, in roleplaying a "nice bell curve" is not what you want because bell curves tend to normalize everything to the middles. If you use the 3d6 model you are going to experience a ton of rolls between 8 and 13. And I mean a ton of them. So I ask you - when playing a game do you really want to play a game where you can honestly expect a result of 8 to 13 68% of the time? Especially when you put it in terms of getting a 14 - 18 only happening 16% of the time.</p><p></p><p>For me, that is far too much bell curve. I like the modified bel curve of the 2d10 better. The results will not be as standardized, and players will complain far less (and be bored far less, too!). But this is just my experience.</p><p></p><p>The things is, 3d6 doesn't maximize anything. In fact, 3d6 minimizes everything based on chance by reducing the probable range to the average values the majority of the time. It does make the modifiers more important because you know you can only count on getting a value between 8 and 13. So yeah, I suppose in some way you can say it does make your training more important. But it also means that highly skilled people have little chance of blowing people out of the water, too. And this goes for everything like skills, attack, etc.</p><p></p><p>EDIT: Oh, and I say worse to the 3d6+2 model because most people who use it don't also adjust everything else by anything. So, AC shouldn't be 10+modifiers it should be 12+modifiers. If you don't make that adjustment then you really aren't getting the bell curve that you want where the game expects it. Anyway, just my thoughts.</p></blockquote><p></p>
[QUOTE="Nonlethal Force, post: 4892496, member: 35788"] I feel just the opposite, actually. If you use 3d6 (or even worse 3d6+2) you really make the extreemes hard to hit. Essentially, in a d20 world you have a 1 in 20 (5%) chance to hit any number (thus a 5% chance to get a 20). In a 2d10 world you have a 1 in 100 (1%) chance of getting a 20 (or 2, actually). But in a 3d6 world you only have 1 in 216 chance (about .46%) to get a number on the extreme. In other words, in roleplaying a "nice bell curve" is not what you want because bell curves tend to normalize everything to the middles. If you use the 3d6 model you are going to experience a ton of rolls between 8 and 13. And I mean a ton of them. So I ask you - when playing a game do you really want to play a game where you can honestly expect a result of 8 to 13 68% of the time? Especially when you put it in terms of getting a 14 - 18 only happening 16% of the time. For me, that is far too much bell curve. I like the modified bel curve of the 2d10 better. The results will not be as standardized, and players will complain far less (and be bored far less, too!). But this is just my experience. The things is, 3d6 doesn't maximize anything. In fact, 3d6 minimizes everything based on chance by reducing the probable range to the average values the majority of the time. It does make the modifiers more important because you know you can only count on getting a value between 8 and 13. So yeah, I suppose in some way you can say it does make your training more important. But it also means that highly skilled people have little chance of blowing people out of the water, too. And this goes for everything like skills, attack, etc. EDIT: Oh, and I say worse to the 3d6+2 model because most people who use it don't also adjust everything else by anything. So, AC shouldn't be 10+modifiers it should be 12+modifiers. If you don't make that adjustment then you really aren't getting the bell curve that you want where the game expects it. Anyway, just my thoughts. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Grim'n'Gritty - 3d6/2d10 instead of d20?
Top