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Grim'n'Gritty - 3d6/2d10 instead of d20?
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<blockquote data-quote="Ilja" data-source="post: 4892504" data-attributes="member: 84300"><p>@Nonlethal force: That is a very good point. Dang, this is a hard choice. A good thing about 3d6 is that many of the players are used to a system where most actions are determined by xd6, where 3d6 even is standard. However, did some test combats and with 3d6, a guy with +6 defense where nearly never hit by a guy with +3 attack bonus. And if that guy would have cover, the +10 would mean it's nearly impossible to hit him. So it leans towards 2d10 after all.</p><p></p><p>A third option would be to roll 1d20 but throw away the best and worst of them. That would be a lot of extra work though. What kind of bell curve would that give? I'm not that good at maths...</p><p></p><p>I just also realized how little saves with mean in a low- to no-magic world. Rolling a save more than once or twice per adventure will be really, really, rare. Does anyone know any rules for using the saves outside of the supernatural? I'm thinking of maybe allowing reflex saves against critical hits, using something like the fear rules from Ravenloft (provoking will saves vs. fear for mundane scary things such as big monsters and surprises), and using fortitude saves for stabilizing when dying. Any input on that?</p></blockquote><p></p>
[QUOTE="Ilja, post: 4892504, member: 84300"] @Nonlethal force: That is a very good point. Dang, this is a hard choice. A good thing about 3d6 is that many of the players are used to a system where most actions are determined by xd6, where 3d6 even is standard. However, did some test combats and with 3d6, a guy with +6 defense where nearly never hit by a guy with +3 attack bonus. And if that guy would have cover, the +10 would mean it's nearly impossible to hit him. So it leans towards 2d10 after all. A third option would be to roll 1d20 but throw away the best and worst of them. That would be a lot of extra work though. What kind of bell curve would that give? I'm not that good at maths... I just also realized how little saves with mean in a low- to no-magic world. Rolling a save more than once or twice per adventure will be really, really, rare. Does anyone know any rules for using the saves outside of the supernatural? I'm thinking of maybe allowing reflex saves against critical hits, using something like the fear rules from Ravenloft (provoking will saves vs. fear for mundane scary things such as big monsters and surprises), and using fortitude saves for stabilizing when dying. Any input on that? [/QUOTE]
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Grim'n'Gritty - 3d6/2d10 instead of d20?
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