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Grim'n'Gritty - 3d6/2d10 instead of d20?
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<blockquote data-quote="Aus_Snow" data-source="post: 4892513" data-attributes="member: 29112"><p>Yeah, I did that with the D&D 3.5 rules, as of some time ago. Works fine. I also tend toward low magic settings, for the most part. And hey, there are always poisons, diseases, system shock effects. For Fort, I mean.</p><p></p><p>You could always have Will saves work against intmidation, forceful persuasion and all other situations (and yes, fear/psychological shock/morale is a good one) where strength of mind should play a major part.</p><p></p><p>I assume Reflex saves still work normally against traps and the like, so you could extend that, to passive rections along the lines of balancing/grabbing hold of a rope or handhold/leaping out of the way of a chariot in time. . . and so on. Again, whatever makes sense for passive saves of, well, reflexes.</p><p></p><p></p><p>Oh, another thing - would it be feasible, with those rules, to have Reflex saves work against missile fire, rather than AC/Defence? That would certainly make Ref saves a valuable commodity! Especially seeing that the vast majority of ranged superiority (nothing to sneeze at, what with lower HP as well) is going to be down to archery and co.</p></blockquote><p></p>
[QUOTE="Aus_Snow, post: 4892513, member: 29112"] Yeah, I did that with the D&D 3.5 rules, as of some time ago. Works fine. I also tend toward low magic settings, for the most part. And hey, there are always poisons, diseases, system shock effects. For Fort, I mean. You could always have Will saves work against intmidation, forceful persuasion and all other situations (and yes, fear/psychological shock/morale is a good one) where strength of mind should play a major part. I assume Reflex saves still work normally against traps and the like, so you could extend that, to passive rections along the lines of balancing/grabbing hold of a rope or handhold/leaping out of the way of a chariot in time. . . and so on. Again, whatever makes sense for passive saves of, well, reflexes. Oh, another thing - would it be feasible, with those rules, to have Reflex saves work against missile fire, rather than AC/Defence? That would certainly make Ref saves a valuable commodity! Especially seeing that the vast majority of ranged superiority (nothing to sneeze at, what with lower HP as well) is going to be down to archery and co. [/QUOTE]
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Grim'n'Gritty - 3d6/2d10 instead of d20?
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