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Grim'n'Gritty - 3d6/2d10 instead of d20?
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<blockquote data-quote="Ilja" data-source="post: 4892569" data-attributes="member: 84300"><p>Thanks for the input! Yeah, poisons and diseases should not be forgotten :3</p><p></p><p></p><p>Yeah, using will as a replacement for sense motive might even be a good idea. You know, use the highest value of SM and Will. Both are wisdom based, so there is a similarity. Still, no playable class except for the monk will have a high will save since arcane and divine spellcasters aren't playable. </p><p>I was also thinking of allowing a will save to stay conscious when hit points drop below 0/subdual damage is greater than hit points.</p><p></p><p></p><p>Yes, they work normally against traps, but since most of my adventures aren't dungeon crawls, there are only so many traps. Most rogues in our parties tend to focus on the social aspect more.</p><p></p><p></p><p></p><p>I don't know about that. Right now, reflex is</p><p>Base + Dex</p><p>while defense is</p><p>Base + Dex + Shield/Dodge modifiers (and deflection and such) + Size</p><p>Also, most classes have the same base defense as their base reflex. So basically what it would do is remove dodge/shield/size modifiers, something that I feel is unneeded.</p><p></p><p>However, I'm thinking of replacing Initiative with reflex. That would mean:</p><p></p><p>Reflex - Traps, Initiative, Misc</p><p>Fortitude - Stabilization, Poison/Disease, Misc</p><p>Will - Resist persuasion, Consciousness, Fear, Misc</p><p></p><p>It still seems reflex would be the number one to top, especially since wisdom has less effect in a low-magic world and dexterity is very important.</p><p></p><p>And on that, what to do of Wisdom? All other attributes will have major effects, even charisma with all the social situations I usually put them in, but wisdom seems to be quite useless. Apart from will saves, it will only dictate Perception and Heal, and Survival skills. I'm thinking of maybe converting Linguistics (speak language) into a Wisdom-based skill, adding extra languages for high wisdom. Wisdom is the ability to recieve and understand information about the world after all. Perception, sense motive, and linguistics all seem kind of related.</p><p></p><p></p><p>===============0</p><p></p><p>Thanks a lot for all input too!</p></blockquote><p></p>
[QUOTE="Ilja, post: 4892569, member: 84300"] Thanks for the input! Yeah, poisons and diseases should not be forgotten :3 Yeah, using will as a replacement for sense motive might even be a good idea. You know, use the highest value of SM and Will. Both are wisdom based, so there is a similarity. Still, no playable class except for the monk will have a high will save since arcane and divine spellcasters aren't playable. I was also thinking of allowing a will save to stay conscious when hit points drop below 0/subdual damage is greater than hit points. Yes, they work normally against traps, but since most of my adventures aren't dungeon crawls, there are only so many traps. Most rogues in our parties tend to focus on the social aspect more. I don't know about that. Right now, reflex is Base + Dex while defense is Base + Dex + Shield/Dodge modifiers (and deflection and such) + Size Also, most classes have the same base defense as their base reflex. So basically what it would do is remove dodge/shield/size modifiers, something that I feel is unneeded. However, I'm thinking of replacing Initiative with reflex. That would mean: Reflex - Traps, Initiative, Misc Fortitude - Stabilization, Poison/Disease, Misc Will - Resist persuasion, Consciousness, Fear, Misc It still seems reflex would be the number one to top, especially since wisdom has less effect in a low-magic world and dexterity is very important. And on that, what to do of Wisdom? All other attributes will have major effects, even charisma with all the social situations I usually put them in, but wisdom seems to be quite useless. Apart from will saves, it will only dictate Perception and Heal, and Survival skills. I'm thinking of maybe converting Linguistics (speak language) into a Wisdom-based skill, adding extra languages for high wisdom. Wisdom is the ability to recieve and understand information about the world after all. Perception, sense motive, and linguistics all seem kind of related. ===============0 Thanks a lot for all input too! [/QUOTE]
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