Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Grim'n'Gritty - 3d6/2d10 instead of d20?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Aus_Snow" data-source="post: 4893737" data-attributes="member: 29112"><p>Well, even without changing Will saves, Wisdom is pretty damn handy <em>in</em> those social situations, as a matter of fact. Sense Motive could save lives, pride, the kingdom! And Perception might keep you out of (now, more deadly) combats in the first place, and negate surprise, ambushes and the like. Or, yeah, traps / snares / minor details / hidden passageways, etc. Handy!</p><p></p><p>But hey, why not, if you want to do that too.</p><p></p><p>But. . . what does Intelligence do for the characters, though? I mean, even <em>before</em> that last change of yours?</p><p></p><p>In my own house rules (based on 3e, mind you) I decided to up the importance of Intelligence, and Charisma. Also Strength, but there are reasons for that (other house rules, actually). The major way I did this was to average pairs of stats for save bonuses.</p><p></p><p>Bit of a sidetrack, but it's kinda relevant too, because I found that Int (and Cha, in particular) was under-represented in 3e, other than when your character is a Wizard (or Sorcerer/Bard), basically. Dex and Con can both be uber-stats, and Con especially is just SO important for EVERY character. So I evened things up a bit, with compensation where necessary.</p><p></p><p>Out of interest, what classes do you make available?</p></blockquote><p></p>
[QUOTE="Aus_Snow, post: 4893737, member: 29112"] Well, even without changing Will saves, Wisdom is pretty damn handy [I]in[/I] those social situations, as a matter of fact. Sense Motive could save lives, pride, the kingdom! And Perception might keep you out of (now, more deadly) combats in the first place, and negate surprise, ambushes and the like. Or, yeah, traps / snares / minor details / hidden passageways, etc. Handy! But hey, why not, if you want to do that too. But. . . what does Intelligence do for the characters, though? I mean, even [I]before[/I] that last change of yours? In my own house rules (based on 3e, mind you) I decided to up the importance of Intelligence, and Charisma. Also Strength, but there are reasons for that (other house rules, actually). The major way I did this was to average pairs of stats for save bonuses. Bit of a sidetrack, but it's kinda relevant too, because I found that Int (and Cha, in particular) was under-represented in 3e, other than when your character is a Wizard (or Sorcerer/Bard), basically. Dex and Con can both be uber-stats, and Con especially is just SO important for EVERY character. So I evened things up a bit, with compensation where necessary. Out of interest, what classes do you make available? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Grim'n'Gritty - 3d6/2d10 instead of d20?
Top