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Grim's Low CR Monster Thread (Updated 7/3)
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<blockquote data-quote="Grim" data-source="post: 957384" data-attributes="member: 132"><p>Here's the next one: Bloodwind, Umbral Worg. He and his pack would probably work well as some sort big campain threat. But if he was just a single encounter, he's probably just some sort of bitter angry life-hating undead thing. Mmm... undeath.</p><p></p><p>Bloodwind, Umbral Worg</p><p>Medium-Size Undead (Incorporeal)</p><p>Hit Dice: 4d12 (26 hp)</p><p>Initiative: +3 (Dex)</p><p>Speed: 50 ft, fly 40 (perfect)</p><p>AC: 13 (+2 Dex, +1 deflection)</p><p>Attacks: Incorporeal Touch +3 Melee</p><p>Damage: 1d6 points Strength</p><p>Face/Reach: 5 ft. by 5 ft./5 ft.</p><p>Special Attacks: Strength Damage</p><p>Special Qualities: Create Spawn, Incorporeal Subtype, Turn Resistance, Undead Traits, Darkvision 60 ft</p><p>Saves: Fort +6, Ref +6, Will +3</p><p>Abilities: Str -, Dex 17, Con -, Int 2, Wis 16, Cha 12</p><p>Skills: Hide +7, Listen +9, Move Silently +7, Spot_+9, Wilderness Lore +3*</p><p>Feats: Alertness</p><p>Climate/Terrain: Any forest, hill, plains, and mountains</p><p>Organization: Solitary</p><p>Challenge Rating: 5</p><p>Treasure: None</p><p>Alignment: Always chaotic evil</p><p>Advancement: 5-6 HD (Medium-size); 7-12 HD (Large)</p><p></p><p>Strength Damage (Su): The touch of an umbral worg deals 1d6 points of Strength damage to a living foe. A creature reduced to 0 strength by such attacks dies.</p><p></p><p>Create Spawn (Su): Any aberration, animal, dragon, giant, humanoid, magical beast, or monstrous humanoid reduced to Strength 0 by an umbral worg rises as an umbral creature in 1d4 days. Such a spawn is under the command of the umbral worg that created it and remains enslaved until the master’s death. The spawn does not possess any of the abilities it had in life, but gains the umbral template (SS pg 134)</p><p></p><p>Incorporeal Subtype: An umbral worg can be harmed only by other incorporeal creatures, +1 or better magic weapons, spells, and spell-like abilities, and supernatural abilities. The creature has a 50% chance to ignore any damage from a corporeal source, except for force attacks and attacks made with ghost touch weapons. An umbral creature can pass through solid objects , but not force effects, at will. Its attacks ignore natural armor, armor, and shields, but deflection bonuses from force effects work normally against them. An umbral worg always moves silently and cannot be heard with Listen checks if it doesn’t wish to be.</p><p></p><p>Turn Resistance (Ex): An umbral worg gains turn resistance +2.</p><p></p><p>Undead Traits: An umbral worg is immune to mind-affecting effects, poison, sleep, paralysis, stunning, disease, death effects, necromantic effects, and any effect that requires a fortitude save unless it also works against objects. It is not subject to critical hits, subdual damage, ability damage, ability drain, energy drain, or death from massive damage. An umbral worg cannot be raised, and resurrection works only if it is willing.</p><p></p><p>Skills: A worg receives a +1 racial bonus to Listen, Move Silently, and Spot checks, and a +2 racial bonus to Hide checks. A worg has a +4 racial bonus to Wilderness Lore checks when tracking by scent.</p><p></p><p>History:</p><p></p><p>Deep in the heart of the Fog Wood, the worgs gathered. United by thier dark desires, the hundredstrong pack gathered in the Veil of the Moon. What force could draw such jelous creatures together in such great numbers?</p><p></p><p>A birthing.</p><p></p><p>Greystreak, the greatest of thier kind, was to become a father. His mate and he had felt called to the Veil, and had run far and hard to reach it. His mate had been marked by the pregnancy. Once a stark white worg, something had turned her black. Black as night, as pitch, as black as her heart. And word spread across the open wilderness, drifting across the moonlit sky, that Greystreak had called the pack together.</p><p></p><p>Regardless of his evil ways, Greystreak felt at least some pride in having a child. Another worg as strong as he, to mold into his own image. And as to the strange situation with his mate, well, it could only be a sign of the power his child would have.</p><p></p><p>And so there, on a moonless night, in the center of the Veil, to the howling of hundreds of Worgs, under the watchful eyes of his father, Bloodwind was born, dark, empty, and devoid of life.</p><p></p><p>It was a horrible birth. Even as he emerged from the womb, his mother shriveled and withered. His very touch was the awful pain of absolute nothing. Such had turned her fur black. Small and dark, Bloodwind circled his mothers corpse, wondering such a pitiful thing could have brought him into the world.</p><p></p><p>When the pack saw his birth, and heard the screams of his mother as she succumbed to his terrible emptyness, they could not suffer Bloodwind's existance.</p><p></p><p>Nor could his father, who immediatly growled the Challenge at the dark pup and charged him.</p><p></p><p>Bloodwind turned on his father.</p><p></p><p>And did nothing.</p><p></p><p>Howling retribution for his mate, Greystreak charged his son.</p><p></p><p>And passed right through him, only to be blasted by the icy emptiness of the void.</p><p></p><p>Greystreak rounded back on his son, who remained still, and spoke, his growl audible to the pack.</p><p></p><p>"Abomination! You were not worth my mates life, and you are no son of mine." </p><p></p><p>He was right. His mate had been the unwitting experiment of the Shadow Sorcerer Valis Mormont, interested in the effects of the Plane of Shadow on mortals. He had been scrying her since her pregnancy began, and even as these events occured, he was studious examining Bloodwind.</p><p></p><p>Greystreak continued. "You are exiled from the pack. Be gone, monster. Begone."</p><p></p><p>Bloodwind laughed. Even while in his mothers womb, he had been draining her of her very soul, and incidentally her knowledge, language, and memories. "Foolish father. You do not deserve that living body. You are old, and weak, and foolish. I will take it from you.</p><p></p><p>Bloodwind advanced. Greystreak called on his pack to help him fight the monster.</p><p></p><p>No one moved a paw.</p><p></p><p>Bloodwind laughed as he leaped for his father, and the pack watched with silent eyes as the strongest, keenest of ther number died screeming as his very strength was ripped from his body.</p><p></p><p>They looked upon thier new leader, Bloodwind, and howled in tribute.</p><p></p><p>Bloodwind howled back, a horrible howl from beyond eternity. It pained the pack to hear it, but what pained them more was what happened next. Bloodwind hunted every one of them, draining them of life. The pack ended that night, destroyed by a dark force as fast as the wind, able to leap through trees and bushs as if they were nothing. His very touch was enough to kill.</p><p></p><p>For he was a dark creature of pure evil, and to feed on the life of others was his only pleasure. He could not help but pity mortal life, and was controlled by his undying hunger for its eradication.</p><p></p><p>Of course, Bloodwind is still controled by his true "creator", the Shadow Sorcerer Valis Mormont. But he does not know this yet, and if Valis has his way, Bloodwind will never know.</p><p></p><p>Days later, the pack arose again, tainted by the hunger of undeath. They too had become umbral worgs, all under the control of Bloodwind.</p><p></p><p>And now, they march.</p><p></p><p>And Valis Mormont, Bloodwind's perverbial sire, laughs.</p></blockquote><p></p>
[QUOTE="Grim, post: 957384, member: 132"] Here's the next one: Bloodwind, Umbral Worg. He and his pack would probably work well as some sort big campain threat. But if he was just a single encounter, he's probably just some sort of bitter angry life-hating undead thing. Mmm... undeath. Bloodwind, Umbral Worg Medium-Size Undead (Incorporeal) Hit Dice: 4d12 (26 hp) Initiative: +3 (Dex) Speed: 50 ft, fly 40 (perfect) AC: 13 (+2 Dex, +1 deflection) Attacks: Incorporeal Touch +3 Melee Damage: 1d6 points Strength Face/Reach: 5 ft. by 5 ft./5 ft. Special Attacks: Strength Damage Special Qualities: Create Spawn, Incorporeal Subtype, Turn Resistance, Undead Traits, Darkvision 60 ft Saves: Fort +6, Ref +6, Will +3 Abilities: Str -, Dex 17, Con -, Int 2, Wis 16, Cha 12 Skills: Hide +7, Listen +9, Move Silently +7, Spot_+9, Wilderness Lore +3* Feats: Alertness Climate/Terrain: Any forest, hill, plains, and mountains Organization: Solitary Challenge Rating: 5 Treasure: None Alignment: Always chaotic evil Advancement: 5-6 HD (Medium-size); 7-12 HD (Large) Strength Damage (Su): The touch of an umbral worg deals 1d6 points of Strength damage to a living foe. A creature reduced to 0 strength by such attacks dies. Create Spawn (Su): Any aberration, animal, dragon, giant, humanoid, magical beast, or monstrous humanoid reduced to Strength 0 by an umbral worg rises as an umbral creature in 1d4 days. Such a spawn is under the command of the umbral worg that created it and remains enslaved until the master’s death. The spawn does not possess any of the abilities it had in life, but gains the umbral template (SS pg 134) Incorporeal Subtype: An umbral worg can be harmed only by other incorporeal creatures, +1 or better magic weapons, spells, and spell-like abilities, and supernatural abilities. The creature has a 50% chance to ignore any damage from a corporeal source, except for force attacks and attacks made with ghost touch weapons. An umbral creature can pass through solid objects , but not force effects, at will. Its attacks ignore natural armor, armor, and shields, but deflection bonuses from force effects work normally against them. An umbral worg always moves silently and cannot be heard with Listen checks if it doesn’t wish to be. Turn Resistance (Ex): An umbral worg gains turn resistance +2. Undead Traits: An umbral worg is immune to mind-affecting effects, poison, sleep, paralysis, stunning, disease, death effects, necromantic effects, and any effect that requires a fortitude save unless it also works against objects. It is not subject to critical hits, subdual damage, ability damage, ability drain, energy drain, or death from massive damage. An umbral worg cannot be raised, and resurrection works only if it is willing. Skills: A worg receives a +1 racial bonus to Listen, Move Silently, and Spot checks, and a +2 racial bonus to Hide checks. A worg has a +4 racial bonus to Wilderness Lore checks when tracking by scent. History: Deep in the heart of the Fog Wood, the worgs gathered. United by thier dark desires, the hundredstrong pack gathered in the Veil of the Moon. What force could draw such jelous creatures together in such great numbers? A birthing. Greystreak, the greatest of thier kind, was to become a father. His mate and he had felt called to the Veil, and had run far and hard to reach it. His mate had been marked by the pregnancy. Once a stark white worg, something had turned her black. Black as night, as pitch, as black as her heart. And word spread across the open wilderness, drifting across the moonlit sky, that Greystreak had called the pack together. Regardless of his evil ways, Greystreak felt at least some pride in having a child. Another worg as strong as he, to mold into his own image. And as to the strange situation with his mate, well, it could only be a sign of the power his child would have. And so there, on a moonless night, in the center of the Veil, to the howling of hundreds of Worgs, under the watchful eyes of his father, Bloodwind was born, dark, empty, and devoid of life. It was a horrible birth. Even as he emerged from the womb, his mother shriveled and withered. His very touch was the awful pain of absolute nothing. Such had turned her fur black. Small and dark, Bloodwind circled his mothers corpse, wondering such a pitiful thing could have brought him into the world. When the pack saw his birth, and heard the screams of his mother as she succumbed to his terrible emptyness, they could not suffer Bloodwind's existance. Nor could his father, who immediatly growled the Challenge at the dark pup and charged him. Bloodwind turned on his father. And did nothing. Howling retribution for his mate, Greystreak charged his son. And passed right through him, only to be blasted by the icy emptiness of the void. Greystreak rounded back on his son, who remained still, and spoke, his growl audible to the pack. "Abomination! You were not worth my mates life, and you are no son of mine." He was right. His mate had been the unwitting experiment of the Shadow Sorcerer Valis Mormont, interested in the effects of the Plane of Shadow on mortals. He had been scrying her since her pregnancy began, and even as these events occured, he was studious examining Bloodwind. Greystreak continued. "You are exiled from the pack. Be gone, monster. Begone." Bloodwind laughed. Even while in his mothers womb, he had been draining her of her very soul, and incidentally her knowledge, language, and memories. "Foolish father. You do not deserve that living body. You are old, and weak, and foolish. I will take it from you. Bloodwind advanced. Greystreak called on his pack to help him fight the monster. No one moved a paw. Bloodwind laughed as he leaped for his father, and the pack watched with silent eyes as the strongest, keenest of ther number died screeming as his very strength was ripped from his body. They looked upon thier new leader, Bloodwind, and howled in tribute. Bloodwind howled back, a horrible howl from beyond eternity. It pained the pack to hear it, but what pained them more was what happened next. Bloodwind hunted every one of them, draining them of life. The pack ended that night, destroyed by a dark force as fast as the wind, able to leap through trees and bushs as if they were nothing. His very touch was enough to kill. For he was a dark creature of pure evil, and to feed on the life of others was his only pleasure. He could not help but pity mortal life, and was controlled by his undying hunger for its eradication. Of course, Bloodwind is still controled by his true "creator", the Shadow Sorcerer Valis Mormont. But he does not know this yet, and if Valis has his way, Bloodwind will never know. Days later, the pack arose again, tainted by the hunger of undeath. They too had become umbral worgs, all under the control of Bloodwind. And now, they march. And Valis Mormont, Bloodwind's perverbial sire, laughs. [/QUOTE]
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