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Grim's Low CR Monster Thread (Updated 7/3)
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<blockquote data-quote="Grim" data-source="post: 982696" data-attributes="member: 132"><p>Ok, so you <em>could</em> call him Swampthing, but don't.</p><p></p><p><em>Mudman</em>- Psudonatural Bugbear.</p><p>Medium-Size Humanoid (Goblinoid)</p><p>Hit Dice: 3d8+6 (19 hp)</p><p>Initiative: +1 (Dex)</p><p>Speed: 30 ft.</p><p>AC: 17 (+1 Dex, +3 natural, +2 leather, +1 small shield)</p><p>Attacks: Morningstar +4 melee; or javelin +3 ranged</p><p>Damage: Morningstar 1d8+2; or javelin 1d6+2</p><p>Face/Reach: 5 ft. by 5 ft./5 ft.</p><p>Special Attacks: True Strike</p><p>Special Qualities: Darkvision 60 ft, Resistances, Alternate Form</p><p>Saves: Fort +5, Ref +3, Will +3</p><p>Abilities: Str 15, Dex 8, Con 15, Int 10, Wis 14, Cha 9</p><p>Skills: Climb +2, Hide +2, Listen +3, Move Silently +6, Spot +3</p><p>Feats: Alertness</p><p>Climate/Terrain: Any underground</p><p>Organization: Solitary</p><p>Challenge Rating: 2</p><p>Treasure: Standard</p><p>Alignment: Usually chaotic evil</p><p>Advancement: By Druid Class or Useelie Fey template (dragon 304, I believe)</p><p>Bugbears speak Goblin and Common.</p><p></p><p>True Strike (Su): Once per day, Mudman can make a normal attack with a +20 insight bonus on a single attack roll. On this attack, the creature is not affected by the miss chance that applies when attacking a concealed target.</p><p></p><p>Resistances: Mudman has Electricity and Acid resistance of 5 each.</p><p></p><p>Alternate Form: At will, Mudman can with a standard action assume an alternate form: a rolling mass of wiggling, oozing mud. Other creatures receive a –1 morale penalty on their attack rolls against Mudman.</p><p></p><p>History</p><p></p><p>There comes a time when such things have been done to the land that it can do nothing but defend itself. Flowers grow thorns, trees grow thick bark and tall trunks, predators grow big and strong and ruthless. Such was the case with Mudman, once the Bugbear Shaman Mudorg. </p><p></p><p>As all the bugbears had done before them, the Brown Tree Tribe, Mudorg’s tribe, buried their dead by sinking them into their swampland home. Every so often, one can see a well-preserved corpse surface, wearing nothing but the loincloth they were sunk in.</p><p></p><p>One could call it a bugbear tradition to strip the dead of their earthly possessions, but it is more out of practicality and greed than anything else. One could call their semi-burial tradition, but again it stems simply from the practicality of body dumping.</p><p></p><p>In any case, Mudorg died an extremly old, wise, wealthy bugbear. He was, of course, stripped of his possessions and sunk into the swamp, a large rock tied to his withered body.</p><p></p><p>Years passed, and the bog kept his body as wrinkled and old as it once was, tanning its bones to a hard leathery color, and its skin and muscles to a dark yellow as they slowly peeled away. The Brown Tree tribe had grown over the years, and had attracted the attention of many a hero. As the heroes came, civilization began to encroach on the swamp, and when it was discovered that certain portions of it were rich will oil floating on the water’s surface, and ore one the muddy bottoms, the town of Dark Oak sprang up like a bad weed. When news of the swamp’s mineral richness hit the capitol, humans, dwarves, and halflings swarmed the place like flies on honey.</p><p></p><p>Each day, the land felt a part of itself die. The trees were cut down, the water drained, the earth raped of its rocks and oil. And so Mudorg rose again, given new life by nature itself. He remained the wet husk the swamp had turned him into, his skin plantlike, his bones leathery, his muscles and organs and blood… mud.</p><p></p><p>Now, like a dark requiem, he stalks the forest killers, seeking only their destruction. From his first victims he took armor and weapons, and so is properly armed and armored.</p><p></p><p> Slowly, he has been regaining the memories of his previous life as a shaman, and his primal urge against humans will begin to mix with his former life.</p><p></p><p>Tactics: Mudman, like any good bugbear, attacks from ambush, using his True Strike ability to its full effect. He then changes into his melting, muddy alternate form in an attempt to keep the upper hand. He will fight all comers, battling to the death. For if the swamp could give him life once, it could certainly do it again.</p></blockquote><p></p>
[QUOTE="Grim, post: 982696, member: 132"] Ok, so you [I]could[/I] call him Swampthing, but don't. [i]Mudman[/i]- Psudonatural Bugbear. Medium-Size Humanoid (Goblinoid) Hit Dice: 3d8+6 (19 hp) Initiative: +1 (Dex) Speed: 30 ft. AC: 17 (+1 Dex, +3 natural, +2 leather, +1 small shield) Attacks: Morningstar +4 melee; or javelin +3 ranged Damage: Morningstar 1d8+2; or javelin 1d6+2 Face/Reach: 5 ft. by 5 ft./5 ft. Special Attacks: True Strike Special Qualities: Darkvision 60 ft, Resistances, Alternate Form Saves: Fort +5, Ref +3, Will +3 Abilities: Str 15, Dex 8, Con 15, Int 10, Wis 14, Cha 9 Skills: Climb +2, Hide +2, Listen +3, Move Silently +6, Spot +3 Feats: Alertness Climate/Terrain: Any underground Organization: Solitary Challenge Rating: 2 Treasure: Standard Alignment: Usually chaotic evil Advancement: By Druid Class or Useelie Fey template (dragon 304, I believe) Bugbears speak Goblin and Common. True Strike (Su): Once per day, Mudman can make a normal attack with a +20 insight bonus on a single attack roll. On this attack, the creature is not affected by the miss chance that applies when attacking a concealed target. Resistances: Mudman has Electricity and Acid resistance of 5 each. Alternate Form: At will, Mudman can with a standard action assume an alternate form: a rolling mass of wiggling, oozing mud. Other creatures receive a –1 morale penalty on their attack rolls against Mudman. History There comes a time when such things have been done to the land that it can do nothing but defend itself. Flowers grow thorns, trees grow thick bark and tall trunks, predators grow big and strong and ruthless. Such was the case with Mudman, once the Bugbear Shaman Mudorg. As all the bugbears had done before them, the Brown Tree Tribe, Mudorg’s tribe, buried their dead by sinking them into their swampland home. Every so often, one can see a well-preserved corpse surface, wearing nothing but the loincloth they were sunk in. One could call it a bugbear tradition to strip the dead of their earthly possessions, but it is more out of practicality and greed than anything else. One could call their semi-burial tradition, but again it stems simply from the practicality of body dumping. In any case, Mudorg died an extremly old, wise, wealthy bugbear. He was, of course, stripped of his possessions and sunk into the swamp, a large rock tied to his withered body. Years passed, and the bog kept his body as wrinkled and old as it once was, tanning its bones to a hard leathery color, and its skin and muscles to a dark yellow as they slowly peeled away. The Brown Tree tribe had grown over the years, and had attracted the attention of many a hero. As the heroes came, civilization began to encroach on the swamp, and when it was discovered that certain portions of it were rich will oil floating on the water’s surface, and ore one the muddy bottoms, the town of Dark Oak sprang up like a bad weed. When news of the swamp’s mineral richness hit the capitol, humans, dwarves, and halflings swarmed the place like flies on honey. Each day, the land felt a part of itself die. The trees were cut down, the water drained, the earth raped of its rocks and oil. And so Mudorg rose again, given new life by nature itself. He remained the wet husk the swamp had turned him into, his skin plantlike, his bones leathery, his muscles and organs and blood… mud. Now, like a dark requiem, he stalks the forest killers, seeking only their destruction. From his first victims he took armor and weapons, and so is properly armed and armored. Slowly, he has been regaining the memories of his previous life as a shaman, and his primal urge against humans will begin to mix with his former life. Tactics: Mudman, like any good bugbear, attacks from ambush, using his True Strike ability to its full effect. He then changes into his melting, muddy alternate form in an attempt to keep the upper hand. He will fight all comers, battling to the death. For if the swamp could give him life once, it could certainly do it again. [/QUOTE]
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