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grimtooth's dungeon of doom
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<blockquote data-quote="jonesy" data-source="post: 5282436" data-attributes="member: 10324"><p>What level do they want to die at?</p><p></p><p>This is a dungeon for the extremely paranoid, or the extremely capable.</p><p></p><p>The very first trap is instantly lethal to anyone of below avarage constitution, and just getting in through the entrance rooms requires:</p><p>padded leather gloves</p><p>300+foot rope (they can get the 200 foot elvish one at the beginning if they realize it) or flight or levitation</p><p>long poles of metal and wood</p><p>crowbars</p><p>lots of torches</p><p>magical light</p><p>detect magic</p><p>a wizard who should be able to levitate</p><p>spells of unlocking</p><p></p><p>Or something similar, depending on what they can come up with. The party needs to go back to the basics. The point man should be held by rope by the rest of the party. And all that jazz.</p><p></p><p>The final traps have suggested values of 400d6 damage, and 'lethal at X% chance'.</p><p></p><p>But really, it depends on how deadly <em>you</em> want the dungeon to be. Read it through, and tone it down to your party.</p></blockquote><p></p>
[QUOTE="jonesy, post: 5282436, member: 10324"] What level do they want to die at? This is a dungeon for the extremely paranoid, or the extremely capable. The very first trap is instantly lethal to anyone of below avarage constitution, and just getting in through the entrance rooms requires: padded leather gloves 300+foot rope (they can get the 200 foot elvish one at the beginning if they realize it) or flight or levitation long poles of metal and wood crowbars lots of torches magical light detect magic a wizard who should be able to levitate spells of unlocking Or something similar, depending on what they can come up with. The party needs to go back to the basics. The point man should be held by rope by the rest of the party. And all that jazz. The final traps have suggested values of 400d6 damage, and 'lethal at X% chance'. But really, it depends on how deadly [i]you[/i] want the dungeon to be. Read it through, and tone it down to your party. [/QUOTE]
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