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GrimWild Remixes A Few Heavy Hitters Into Something Unique
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<blockquote data-quote="Faolyn" data-source="post: 9618397" data-attributes="member: 6915329"><p>Kind of? I mean, it's all the same abilities that a D&D red dragon has, just with a different system and different layout. Now, I love monsters. I'm one of those people that when I see a game where monsters are a major thing, I immediately go look at those monsters first, before I even bother to learn the system. I have to admit I'm very disappointed that these are the typical D&D monsters here. A demon/devil divide with all the D&D standbys like balors and vrocks, otyughs, chuuls, and apparently dragon-loving kobolds (even if humanoids aren't statted up as monsters), and OGL-dodging "duplication beasts" and "carcass crawlers." For a non-D&D game, I want to see non-D&D monsters and/or either a fresh take or a myth-accurate takes on classic monsters. So, for me, personally, that's a <em>big</em> negative for this book.</p><p></p><p><span style="font-size: 12px">(Also, and I hate to do this, under the Dragon entry, in the poison entry, you (Edit: meaning whoever wrote/edited this) misspelled "retching." <em>Wretch</em> means miserable person; <em>retch </em>means vomit. Although I imagine being poisoned by a dragon would make one <em>feel </em>wretched.)</span></p><p></p><p>I did a very quick skim of the chargen part. It really does feel D&D-ish even if it is "more flexible." That's not necessarily a bad thing. Look at how popular DungeonWorld is after all. I've never played that, though, specifically <em>because </em>of how D&D it feels to me. Grimwild does seem like it would more interesting to play, though, and I'll definitely read it in its entirety. I haven't played or run any Baldes in the Dark games yet, though, and the ones I've read are all based around specific types of missions, so I look forward to seeing how Grimwild works, because it doesn't seem to have that singular hook.</p></blockquote><p></p>
[QUOTE="Faolyn, post: 9618397, member: 6915329"] Kind of? I mean, it's all the same abilities that a D&D red dragon has, just with a different system and different layout. Now, I love monsters. I'm one of those people that when I see a game where monsters are a major thing, I immediately go look at those monsters first, before I even bother to learn the system. I have to admit I'm very disappointed that these are the typical D&D monsters here. A demon/devil divide with all the D&D standbys like balors and vrocks, otyughs, chuuls, and apparently dragon-loving kobolds (even if humanoids aren't statted up as monsters), and OGL-dodging "duplication beasts" and "carcass crawlers." For a non-D&D game, I want to see non-D&D monsters and/or either a fresh take or a myth-accurate takes on classic monsters. So, for me, personally, that's a [I]big[/I] negative for this book. [SIZE=3](Also, and I hate to do this, under the Dragon entry, in the poison entry, you (Edit: meaning whoever wrote/edited this) misspelled "retching." [I]Wretch[/I] means miserable person; [I]retch [/I]means vomit. Although I imagine being poisoned by a dragon would make one [I]feel [/I]wretched.)[/SIZE] I did a very quick skim of the chargen part. It really does feel D&D-ish even if it is "more flexible." That's not necessarily a bad thing. Look at how popular DungeonWorld is after all. I've never played that, though, specifically [I]because [/I]of how D&D it feels to me. Grimwild does seem like it would more interesting to play, though, and I'll definitely read it in its entirety. I haven't played or run any Baldes in the Dark games yet, though, and the ones I've read are all based around specific types of missions, so I look forward to seeing how Grimwild works, because it doesn't seem to have that singular hook. [/QUOTE]
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