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Grind-out fights, unconscious heroes, and retreat
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<blockquote data-quote="redrick" data-source="post: 6618374" data-attributes="member: 6777696"><p>I think every PC should have an exit strategy, but, at least for the players that I've played with, this isn't usually the case! I'd like to nudge my campaign in that direction, however, and have said as such to the players. I think a large part of the problem is that players frequently don't think of retreat until a PC is already down to their last hit's worth of hp. Once you have an unconscious PC, retreat becomes much harder than just taking the dash action, and if you know that one OoA will knock your character unconscious, you might as well have an unconscious PC. That doesn't mean it can't be done, it just becomes an encounter that requires a new strategy or approach. Leaving an unconscious character behind can be a little rough if the group isn't ready for it.</p><p></p><p>(The only character deaths in this particular campaign happened in exactly that way. PCs charged into a room full of monsters. Got into the room, realized that there were <em>a lot</em> of monsters, and that some of the monsters around the corner were much bigger and nastier than they expected. Two PCs were knocked out in one round. The other PCs didn't look back. That was back in october.)</p></blockquote><p></p>
[QUOTE="redrick, post: 6618374, member: 6777696"] I think every PC should have an exit strategy, but, at least for the players that I've played with, this isn't usually the case! I'd like to nudge my campaign in that direction, however, and have said as such to the players. I think a large part of the problem is that players frequently don't think of retreat until a PC is already down to their last hit's worth of hp. Once you have an unconscious PC, retreat becomes much harder than just taking the dash action, and if you know that one OoA will knock your character unconscious, you might as well have an unconscious PC. That doesn't mean it can't be done, it just becomes an encounter that requires a new strategy or approach. Leaving an unconscious character behind can be a little rough if the group isn't ready for it. (The only character deaths in this particular campaign happened in exactly that way. PCs charged into a room full of monsters. Got into the room, realized that there were [I]a lot[/I] of monsters, and that some of the monsters around the corner were much bigger and nastier than they expected. Two PCs were knocked out in one round. The other PCs didn't look back. That was back in october.) [/QUOTE]
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