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Grind-out fights, unconscious heroes, and retreat
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<blockquote data-quote="transtemporal" data-source="post: 6618395" data-attributes="member: 6777693"><p>Our group has discovered that running away is fun too! We've been routed once (in a foolish fight against a black dragon) and tactically retreated once (in a foolish frontal attack against a gnoll tribe). It's fun because it feels realistic and you don't feel like the rules of the metagame will keep you alive. Also, we learned from that and we kinda have a plan for retreat now. </p><p></p><p>The sense of doom comes because of the way that DnD fights are structured. The longer you fight, the worse it is for you, so you want to blow all your big attacks early which means that big fights that should end with epicness kind of fizzle out or worse, start to become pervaded by a sense of doom.</p><p></p><p>Its another thread really, but I'm thinking of format where you don't have uses per rest of abilities. Effectively, your abilities "charge up" in combat and are reset when you use an ability higher than your level. Or something.</p></blockquote><p></p>
[QUOTE="transtemporal, post: 6618395, member: 6777693"] Our group has discovered that running away is fun too! We've been routed once (in a foolish fight against a black dragon) and tactically retreated once (in a foolish frontal attack against a gnoll tribe). It's fun because it feels realistic and you don't feel like the rules of the metagame will keep you alive. Also, we learned from that and we kinda have a plan for retreat now. The sense of doom comes because of the way that DnD fights are structured. The longer you fight, the worse it is for you, so you want to blow all your big attacks early which means that big fights that should end with epicness kind of fizzle out or worse, start to become pervaded by a sense of doom. Its another thread really, but I'm thinking of format where you don't have uses per rest of abilities. Effectively, your abilities "charge up" in combat and are reset when you use an ability higher than your level. Or something. [/QUOTE]
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Grind-out fights, unconscious heroes, and retreat
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