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Grind-out fights, unconscious heroes, and retreat
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<blockquote data-quote="FormerlyHemlock" data-source="post: 6618516" data-attributes="member: 6787650"><p>I don't think party failure equates to poor planning the way you suppose here. A <em>disastrous</em> retreat that goes wrong in an avoidable way is likely due to poor planning, no doubt about that--but good planning also builds in SOP for retreats when unexpected obstacles are encountered. "Whoa, illithids?!? I thought we were here to retrieve a widget from the Valley of the Giant Ape! Nobody said anything about illithids! Time to pull back and re-evaluate the mission parameters. Yo, PCs, let's go to fighting retreat configuration and pull back to point Eta." That's good sense, born of good planning including planning when and how to abort. It may include the bard casting Longstrider on everyone while the wizard casts Invisiblity on everyone and the warlock holds his action to Repelling Blast anyone who comes to close, while all party members begin moving at high velocity towards the valley exit to the north. Without that planning, you may discover that half your party charges and the other half retreats--take your pick which half of the disaster you want to end up on.</p><p></p><p><span style="color: #000000"></span></p><p><span style="color: #000000"></span></p><p><span style="color: #000000">That may not be a good assumption. When I ran the math earlier in this thread, I was surprised to find that there's nearly a one in five chance of a downed creature popping back up if you don't give it an extra whack or two to make sure it stays down. For a hunting monster, "popping back up" could mean "losing your meal", so it might be realistic for them to learn to give it an extra swipe. If you need a justification, there it is.</span></p><p><span style="color: #000000"></span></p><p><span style="color: #000000"></span><span style="color: #000000"></span></p><p><span style="color: #000000"></span></p><p><span style="color: #000000">This must be a house rule at your table. By PHB rules, you keep your Dex bonus (very odd I know) but any attackers get advantage to hit you, unless they're ranged attackers in which case the disadvantage from prone will cancel out advantage to hit. Any hits in melee range count as crits due to the Unconscious condition, so it only takes two hits to kill you for sure, or one hit to put you at two death save failures (80% chance of dying before stabilizing).</span></p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 6618516, member: 6787650"] I don't think party failure equates to poor planning the way you suppose here. A [I]disastrous[/I] retreat that goes wrong in an avoidable way is likely due to poor planning, no doubt about that--but good planning also builds in SOP for retreats when unexpected obstacles are encountered. "Whoa, illithids?!? I thought we were here to retrieve a widget from the Valley of the Giant Ape! Nobody said anything about illithids! Time to pull back and re-evaluate the mission parameters. Yo, PCs, let's go to fighting retreat configuration and pull back to point Eta." That's good sense, born of good planning including planning when and how to abort. It may include the bard casting Longstrider on everyone while the wizard casts Invisiblity on everyone and the warlock holds his action to Repelling Blast anyone who comes to close, while all party members begin moving at high velocity towards the valley exit to the north. Without that planning, you may discover that half your party charges and the other half retreats--take your pick which half of the disaster you want to end up on. [COLOR=#000000] That may not be a good assumption. When I ran the math earlier in this thread, I was surprised to find that there's nearly a one in five chance of a downed creature popping back up if you don't give it an extra whack or two to make sure it stays down. For a hunting monster, "popping back up" could mean "losing your meal", so it might be realistic for them to learn to give it an extra swipe. If you need a justification, there it is. [/COLOR][COLOR=#000000] This must be a house rule at your table. By PHB rules, you keep your Dex bonus (very odd I know) but any attackers get advantage to hit you, unless they're ranged attackers in which case the disadvantage from prone will cancel out advantage to hit. Any hits in melee range count as crits due to the Unconscious condition, so it only takes two hits to kill you for sure, or one hit to put you at two death save failures (80% chance of dying before stabilizing).[/COLOR] [/QUOTE]
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