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*Dungeons & Dragons
Grind-out fights, unconscious heroes, and retreat
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<blockquote data-quote="The Crimson Binome" data-source="post: 6622418" data-attributes="member: 6775031"><p>Isn't that the vast majority of situations, though? Whenever the odds aren't overwhelmingly in your favor, it's always possible that one attack will be the difference between your own life and death. If the monster wastes a turn on the unconscious target, instead of the active one, then that increases the chance of a PC taking that monster down in the next round.</p><p></p><p>This is true even when you're talking about hungry monsters, who want to drag an enemy back to their lair. During those three rounds of dragging, there's a good chance that a living PC is going to cut you down. The greatest chance of you getting out of any situation alive, short of fleeing <em>immediately</em> upon seeing the party, is to engage the living PCs and ignore the fallen ones. (In the presence of healing magic, treat "fallen" characters as "potentially living, and highly vulnerable".) Stopping to dispatch the non-combatants will do nothing for you if you end up dead.</p><p></p><p>I guess, short of an Evil Overlord that the monster fears much worse than death. In that kind of situation, you might get minions who are willing to do the tactically stupid thing and dispatch the fallen immediately, even knowing that it's probably going to get them killed in short order.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 6622418, member: 6775031"] Isn't that the vast majority of situations, though? Whenever the odds aren't overwhelmingly in your favor, it's always possible that one attack will be the difference between your own life and death. If the monster wastes a turn on the unconscious target, instead of the active one, then that increases the chance of a PC taking that monster down in the next round. This is true even when you're talking about hungry monsters, who want to drag an enemy back to their lair. During those three rounds of dragging, there's a good chance that a living PC is going to cut you down. The greatest chance of you getting out of any situation alive, short of fleeing [I]immediately[/I] upon seeing the party, is to engage the living PCs and ignore the fallen ones. (In the presence of healing magic, treat "fallen" characters as "potentially living, and highly vulnerable".) Stopping to dispatch the non-combatants will do nothing for you if you end up dead. I guess, short of an Evil Overlord that the monster fears much worse than death. In that kind of situation, you might get minions who are willing to do the tactically stupid thing and dispatch the fallen immediately, even knowing that it's probably going to get them killed in short order. [/QUOTE]
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