Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Grind-out fights, unconscious heroes, and retreat
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Morlock" data-source="post: 6624286" data-attributes="member: 6776981"><p>This is a great thread.</p><p></p><p>Can't believe nobody's sticking up for hostage-taking monsters, though.</p><p></p><p></p><p></p><p>Reminds me of some death penalty arguments: how do you take the ultimate deterrent off the table without reducing your deterrent, especially for the worst crimes? Don't you encourage escalation of violent crime if you use the ultimate penalty too often, because criminals will more often find themselves already on the hook for the death penalty, and figure killing all the witnesses is just good policy? (don't mean to be political here at all, just think it's relevant to game design).</p><p></p><p>In game terms, intelligent monsters might want to avoid killing dangerous PCs because they have dangerous PC friends. Much easier to negotiate a surrender or flee without reprisals if you haven't killed a PC yet. If you want to play intelligent races realistically, they should be fleeing or surrendering a lot, absent some serious countervailing pressure. Which reminds me, I've never liked the conceit that adventuring parties are a common thing in my campaigns. I prefer the monsters finding out the hard way that the PCs are trouble. After some of that, I like them to wisen up and change tactics to something more like what's described in the OP.</p><p></p><p></p><p></p><p>I fully endorse this method.</p><p></p><p></p><p></p><p>If monsters are really going to have any insight into PC behavior, they're going to see that knocking out a PC, taking him hostage, and using him for leverage is the way to go.</p><p></p><p></p><p></p><p>I dunno, I've never liked barbarian's rage mechanics much, but that sounds like the place for them; you're covered in blood, your own and your enemies, your friends are dying around you, anderrrraaaarghrrrraaaaaaaarooooooo. Sounds pretty realistic to me. Second wind, and all that.</p><p></p><p></p><p></p><p>This. If a player's play style isn't already crafty and devious because that's how he likes to play, why should he play crafty and devious until he's had a few PCs get cacked out from under him?</p><p></p><p></p><p></p><p>Again, I have to disagree. I think threatening to kill the hostage unless the PCs back off is the best move.</p><p></p><p></p><p>They sound like a blast to DM for (seriously).</p><p></p><p></p><p></p><p>Right...until they stop thinking as individuals, and start thinking of the group (which makes sense, since as their own life expectancies start dropping rapidly, their thoughts turn to friends, family, tribe). Any intelligent species is going to start using attrition/suicide tactics.</p><p></p><p></p><p></p><p>I figure you just let the player drop in another character (his 2nd character, one of your pre-gens, an NPC henchman or local from the adventure, etc.) after a scene change or two, if not sooner. A few hail fellow well mets and you're back to it.</p></blockquote><p></p>
[QUOTE="Morlock, post: 6624286, member: 6776981"] This is a great thread. Can't believe nobody's sticking up for hostage-taking monsters, though. Reminds me of some death penalty arguments: how do you take the ultimate deterrent off the table without reducing your deterrent, especially for the worst crimes? Don't you encourage escalation of violent crime if you use the ultimate penalty too often, because criminals will more often find themselves already on the hook for the death penalty, and figure killing all the witnesses is just good policy? (don't mean to be political here at all, just think it's relevant to game design). In game terms, intelligent monsters might want to avoid killing dangerous PCs because they have dangerous PC friends. Much easier to negotiate a surrender or flee without reprisals if you haven't killed a PC yet. If you want to play intelligent races realistically, they should be fleeing or surrendering a lot, absent some serious countervailing pressure. Which reminds me, I've never liked the conceit that adventuring parties are a common thing in my campaigns. I prefer the monsters finding out the hard way that the PCs are trouble. After some of that, I like them to wisen up and change tactics to something more like what's described in the OP. I fully endorse this method. If monsters are really going to have any insight into PC behavior, they're going to see that knocking out a PC, taking him hostage, and using him for leverage is the way to go. I dunno, I've never liked barbarian's rage mechanics much, but that sounds like the place for them; you're covered in blood, your own and your enemies, your friends are dying around you, anderrrraaaarghrrrraaaaaaaarooooooo. Sounds pretty realistic to me. Second wind, and all that. This. If a player's play style isn't already crafty and devious because that's how he likes to play, why should he play crafty and devious until he's had a few PCs get cacked out from under him? Again, I have to disagree. I think threatening to kill the hostage unless the PCs back off is the best move. They sound like a blast to DM for (seriously). Right...until they stop thinking as individuals, and start thinking of the group (which makes sense, since as their own life expectancies start dropping rapidly, their thoughts turn to friends, family, tribe). Any intelligent species is going to start using attrition/suicide tactics. I figure you just let the player drop in another character (his 2nd character, one of your pre-gens, an NPC henchman or local from the adventure, etc.) after a scene change or two, if not sooner. A few hail fellow well mets and you're back to it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Grind-out fights, unconscious heroes, and retreat
Top