Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Grind-out fights, unconscious heroes, and retreat
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="redrick" data-source="post: 6624926" data-attributes="member: 6777696"><p>That article is great. Also, thanks for the reminder about caltrops in 10-foot corridors. I might have overlooked that. (Though, these days, I use a lot of 5-foot corridors because that's the width of the hallway in my new york apartment. Not sure why goblins should be living better than me.) Anyway, starting a halfling fighter in a new campaign tomorrow. This little guy will definitely be getting some bags of caltrops at the first opportunity, and handing one out to each of the characters in his party.</p><p></p><p>A little ways back, I found that my monsters were usually fleeing too late in the fight. They'd still run, but usually during the mop-up phase. Usually, this was because I'd just get too distracted with everything else when a lot of monsters were still on the table. Recently, I wrote out a little card and taped it to my DM screen. It says something along the lines of:</p><p></p><p>"At the start of combat:</p><p>Jot down why each mob is fighting.</p><p></p><p>At the beginning of each round of combat:</p><p>Review. Ask, 'why aren't we retreating?' Roll morale if necessary."</p><p></p><p>By making standing and fighting an <em>active</em> decision that I make every round, I find that my monsters behave much more intelligently and believably, when I remember to read the little card taped to my DM screen.</p></blockquote><p></p>
[QUOTE="redrick, post: 6624926, member: 6777696"] That article is great. Also, thanks for the reminder about caltrops in 10-foot corridors. I might have overlooked that. (Though, these days, I use a lot of 5-foot corridors because that's the width of the hallway in my new york apartment. Not sure why goblins should be living better than me.) Anyway, starting a halfling fighter in a new campaign tomorrow. This little guy will definitely be getting some bags of caltrops at the first opportunity, and handing one out to each of the characters in his party. A little ways back, I found that my monsters were usually fleeing too late in the fight. They'd still run, but usually during the mop-up phase. Usually, this was because I'd just get too distracted with everything else when a lot of monsters were still on the table. Recently, I wrote out a little card and taped it to my DM screen. It says something along the lines of: "At the start of combat: Jot down why each mob is fighting. At the beginning of each round of combat: Review. Ask, 'why aren't we retreating?' Roll morale if necessary." By making standing and fighting an [I]active[/I] decision that I make every round, I find that my monsters behave much more intelligently and believably, when I remember to read the little card taped to my DM screen. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Grind-out fights, unconscious heroes, and retreat
Top