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<blockquote data-quote="KarinsDad" data-source="post: 5175695" data-attributes="member: 2011"><p>No? I don't see any warnings against it. It's just making a solo tougher, not unlike increasing its level or giving it equipment or any of the other sections on bumping up monsters in the DMG.</p><p></p><p></p><p></p><p>Did I? It's easy to say this, but the game system should allow for BBEG monsters with not only healing, but with more abilities (i.e. spells for example) than the average run of the mill monsters.</p><p></p><p>The concept of healing monsters should be a standard part of an occasional monster design without the system breaking down. Not an every day occurance, but definitely within the capabilities of the game system.</p><p></p><p>Btw, this is the only time in 16 levels that I have ever given monsters the ability to heal. It is not the only time I have experienced grind. Stun, insubstantial, and weaken can all easily lead to grind.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5175695, member: 2011"] No? I don't see any warnings against it. It's just making a solo tougher, not unlike increasing its level or giving it equipment or any of the other sections on bumping up monsters in the DMG. Did I? It's easy to say this, but the game system should allow for BBEG monsters with not only healing, but with more abilities (i.e. spells for example) than the average run of the mill monsters. The concept of healing monsters should be a standard part of an occasional monster design without the system breaking down. Not an every day occurance, but definitely within the capabilities of the game system. Btw, this is the only time in 16 levels that I have ever given monsters the ability to heal. It is not the only time I have experienced grind. Stun, insubstantial, and weaken can all easily lead to grind. [/QUOTE]
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