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<blockquote data-quote="Neonchameleon" data-source="post: 5179487" data-attributes="member: 87792"><p>If the battle is pointless then this is the fault of the DM.</p><p>If the monsters have too many hit points then that's bad design (and seriously, giving a pair of solos who already do too little damage in your opinion the Cleric template - itself way outside the guidelines - was entirely your fault as DM).</p><p>If you have too much time between turns, either your group is too big or too slow.</p><p>If the encounter takes that long, either the DM has screwed up, the players are being too slow, or it had damn well better be a climactic encounter keeping people on the edge of their seats.</p><p> </p><p></p><p> </p><p>Yes, I've experienced grind. It normally means that the DM or the module writer has done something badly wrong (or more occasionally the players). Grind has reduced as DMs and writers have got more skillful.</p><p> </p><p>(But if you want serious grind, try tossing Dispel Magic at a buffed ninth level party in 3.X.)</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 5179487, member: 87792"] If the battle is pointless then this is the fault of the DM. If the monsters have too many hit points then that's bad design (and seriously, giving a pair of solos who already do too little damage in your opinion the Cleric template - itself way outside the guidelines - was entirely your fault as DM). If you have too much time between turns, either your group is too big or too slow. If the encounter takes that long, either the DM has screwed up, the players are being too slow, or it had damn well better be a climactic encounter keeping people on the edge of their seats. Yes, I've experienced grind. It normally means that the DM or the module writer has done something badly wrong (or more occasionally the players). Grind has reduced as DMs and writers have got more skillful. (But if you want serious grind, try tossing Dispel Magic at a buffed ninth level party in 3.X.) [/QUOTE]
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