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<blockquote data-quote="Argyle King" data-source="post: 5180648" data-attributes="member: 58416"><p>One thing that I've found to cause grind in 4E -especially at higher levels- is that a lot of monsters just aren't dangerous enough to the PCs to actually make the fight feel like... well... like a fight. This is coming from the player side of the table; not the dm side. Often times I don't feel as though the monsters honestly have any chance. This leads to several rounds of the monsters being stomped and humiliated as the players wait for the enemy HP values to reach zero. There are and have been battles I've experienced which were an exception to this, but, generally speaking, this has been my 4E experience.</p><p> </p><p> </p><p>I understand that the mentality behind rpg games is that the heroes should move forward. I understand why the stereotypical killer dm is bad for the game. I also understand that 4E is designed in a way that is softer on the players. However, when I feel as though the monsters are little more than a sack of hit points, it makes a battle start to drag.</p></blockquote><p></p>
[QUOTE="Argyle King, post: 5180648, member: 58416"] One thing that I've found to cause grind in 4E -especially at higher levels- is that a lot of monsters just aren't dangerous enough to the PCs to actually make the fight feel like... well... like a fight. This is coming from the player side of the table; not the dm side. Often times I don't feel as though the monsters honestly have any chance. This leads to several rounds of the monsters being stomped and humiliated as the players wait for the enemy HP values to reach zero. There are and have been battles I've experienced which were an exception to this, but, generally speaking, this has been my 4E experience. I understand that the mentality behind rpg games is that the heroes should move forward. I understand why the stereotypical killer dm is bad for the game. I also understand that 4E is designed in a way that is softer on the players. However, when I feel as though the monsters are little more than a sack of hit points, it makes a battle start to drag. [/QUOTE]
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