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<blockquote data-quote="Neonchameleon" data-source="post: 5180691" data-attributes="member: 87792"><p>You think I don't DM? Or that I don't pull out just about every encounter from even something as well-written as War of the Burning Sky, check it for balance (goodbye Boneshards), check it for fun (goodbye Flaganus Mortus and other static solo beatdowns), check it for relevance (and once again the Boneshards fail) and if the whole thing fails, rip it out and put something in its place?</p><p> </p><p></p><p> </p><p>Wrong way to make an encounter challenging. You don't make encounters worry players by taking a long time. You make them worry players by making the players think the PCs are going to die. More damage, not more hp.</p><p> </p><p></p><p> </p><p>And didn't make their At Wills interesting. (I don't think anyone would consider my current Warlord uninteresting in combat. Despite the fact his standard actions are all At Will powers). That said, most characters have four encounter powers - four rounds. One daily for the fight - five rounds. And an at will. 6 is a good length.</p><p> </p><p></p><p> </p><p>If a fight goes over 48 seconds, something weird is going on. And yes, Insubstantial in the MMI is bad.</p><p> </p><p></p><p> </p><p>And once again you miss. Orcs can work with healing just fine. There are quite a few leaders who heal (or give temp hit points) and that doesn't cause problems. On the other hand there is not one single monster in the entire MMI and MMII combined that uses surge-based healing. And you've just discovered why.</p><p> </p><p></p><p> </p><p>Yes it does. It just uses different mechanics to PC healing.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 5180691, member: 87792"] You think I don't DM? Or that I don't pull out just about every encounter from even something as well-written as War of the Burning Sky, check it for balance (goodbye Boneshards), check it for fun (goodbye Flaganus Mortus and other static solo beatdowns), check it for relevance (and once again the Boneshards fail) and if the whole thing fails, rip it out and put something in its place? Wrong way to make an encounter challenging. You don't make encounters worry players by taking a long time. You make them worry players by making the players think the PCs are going to die. More damage, not more hp. And didn't make their At Wills interesting. (I don't think anyone would consider my current Warlord uninteresting in combat. Despite the fact his standard actions are all At Will powers). That said, most characters have four encounter powers - four rounds. One daily for the fight - five rounds. And an at will. 6 is a good length. If a fight goes over 48 seconds, something weird is going on. And yes, Insubstantial in the MMI is bad. And once again you miss. Orcs can work with healing just fine. There are quite a few leaders who heal (or give temp hit points) and that doesn't cause problems. On the other hand there is not one single monster in the entire MMI and MMII combined that uses surge-based healing. And you've just discovered why. Yes it does. It just uses different mechanics to PC healing. [/QUOTE]
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