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<blockquote data-quote="KarinsDad" data-source="post: 5180810" data-attributes="member: 2011"><p>Stunned can be grindy in two ways:</p><p></p><p>1) The player whose PC is stunned has a much longer wait before he or she can play again. Just rolling a saving throw once per round and not actually doing anything useful is annoying. I know for me personally, anything over 2 rounds of inactivity and I go nuts. So if the group has 10 minutes per turn (easily happens in our group of 6 PCs with 6 NPCs, but that's still only a one hour encounter with 6 rounds) and a player misses his save just once, he takes his turn (for example, at 2 PM round 1), he gets stunned, he misses his save (2:10 round 2), he makes his next save (2:20 round 3), and then he gets to take his turn again (2:30 round 4). That's 30 minutes from the last time he went until the time he gets to go again and that's missing the save once. Missing the save once and he lost two rounds worth of actions. If he misses the save multiple times, that adds 10 minutes each time he misses the save until he can go again.</p><p></p><p>That can be really grindy and slow for that player.</p><p></p><p>Granted, if it is not the Leader who is stunned and the Leader can hand out free saves, it might not be as bad. On the other hand, there are monsters that have Recharge Stun powers and I have seen a PC re-stunned by the same foe after he finally made his save. That was really grindy and annoying for that player, although probably not grindy for most of the rest of the players.</p><p></p><p>2) Using this same example, even though the player did not use up resources in the two rounds that he missed, that means that on average, 2 more "PC turns" must be spent after a normal 6 round encounter to still take out the foes (i.e. upping the encounter from 6 rounds to 6.4 rounds). There's also the 2 rounds in which foes are not getting attacked by the stunned PC, so the foes have 2 rounds of action economy advantage over the other PCs. The encounter will be slightly longer duration-wise (it still takes x successful hits to kill all of the monsters plus the time this player was rolling his saves), but the monsters will be at an advantage part of that time which means that the PCs will on average get damaged more, forcing them to use up more resources, etc. If two or more PCs get stunned or this PC fails to make his save for a long time, the slightly increased encounter problem multiples. It's not too bad if one PC gets stunned for a single round, but can become extremely problematic if multiple PCs get stunned for multiple rounds.</p><p></p><p></p><p></p><p>Agreed. And, this is one of the reasons we talk about this kind of stuff.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5180810, member: 2011"] Stunned can be grindy in two ways: 1) The player whose PC is stunned has a much longer wait before he or she can play again. Just rolling a saving throw once per round and not actually doing anything useful is annoying. I know for me personally, anything over 2 rounds of inactivity and I go nuts. So if the group has 10 minutes per turn (easily happens in our group of 6 PCs with 6 NPCs, but that's still only a one hour encounter with 6 rounds) and a player misses his save just once, he takes his turn (for example, at 2 PM round 1), he gets stunned, he misses his save (2:10 round 2), he makes his next save (2:20 round 3), and then he gets to take his turn again (2:30 round 4). That's 30 minutes from the last time he went until the time he gets to go again and that's missing the save once. Missing the save once and he lost two rounds worth of actions. If he misses the save multiple times, that adds 10 minutes each time he misses the save until he can go again. That can be really grindy and slow for that player. Granted, if it is not the Leader who is stunned and the Leader can hand out free saves, it might not be as bad. On the other hand, there are monsters that have Recharge Stun powers and I have seen a PC re-stunned by the same foe after he finally made his save. That was really grindy and annoying for that player, although probably not grindy for most of the rest of the players. 2) Using this same example, even though the player did not use up resources in the two rounds that he missed, that means that on average, 2 more "PC turns" must be spent after a normal 6 round encounter to still take out the foes (i.e. upping the encounter from 6 rounds to 6.4 rounds). There's also the 2 rounds in which foes are not getting attacked by the stunned PC, so the foes have 2 rounds of action economy advantage over the other PCs. The encounter will be slightly longer duration-wise (it still takes x successful hits to kill all of the monsters plus the time this player was rolling his saves), but the monsters will be at an advantage part of that time which means that the PCs will on average get damaged more, forcing them to use up more resources, etc. If two or more PCs get stunned or this PC fails to make his save for a long time, the slightly increased encounter problem multiples. It's not too bad if one PC gets stunned for a single round, but can become extremely problematic if multiple PCs get stunned for multiple rounds. Agreed. And, this is one of the reasons we talk about this kind of stuff. [/QUOTE]
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