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<blockquote data-quote="MrMyth" data-source="post: 5182203" data-attributes="member: 61155"><p>I'm going to have to say that I think you might be undermining your argument here. </p><p> </p><p>Bloodied might technically be a condition, but doesn't require any more tracking than the hp of the enemy, which is being done <em>anyway</em>. </p><p> </p><p>Hunter's Quarry and Oath of Emnity - none of these should require any real tracking on the part of the DM. It doesn't affect or impede the monster's activity at all. And since the player will only have one such foe designated under these conditions at any time, it should not be at all an issue to keep track of for that player. </p><p> </p><p>Combat Advantage? How often does it come up specifically from powers? "Half the time or more"? That's absurd. It comes up a lot, but usually from flanking, or occasionally as part of another condition. The number of powers that make an enemy grant combat advantage and require tracking that independantly is relatively small. </p><p> </p><p>Marked? Well... yes, that's a condition. And one that requires paying attention to. And there are certainly quite a few others out there, both the standard ones you mention (Slow, Daze, etc), but also small bonuses or penalties to attacks and defenses. </p><p> </p><p>I'm not saying conditions don't exist, and can't be potentially overwhelming. For myself, I certainly haven't experienced that happening to nearly this extent. I'd be interested to see a list of the powers your characters have that are resulting in so much mayhem - but as it is, throwing out Bloodied, Quarry and Oath as key examples just seems likely to undercut the point you are trying to make.</p></blockquote><p></p>
[QUOTE="MrMyth, post: 5182203, member: 61155"] I'm going to have to say that I think you might be undermining your argument here. Bloodied might technically be a condition, but doesn't require any more tracking than the hp of the enemy, which is being done [I]anyway[/I]. Hunter's Quarry and Oath of Emnity - none of these should require any real tracking on the part of the DM. It doesn't affect or impede the monster's activity at all. And since the player will only have one such foe designated under these conditions at any time, it should not be at all an issue to keep track of for that player. Combat Advantage? How often does it come up specifically from powers? "Half the time or more"? That's absurd. It comes up a lot, but usually from flanking, or occasionally as part of another condition. The number of powers that make an enemy grant combat advantage and require tracking that independantly is relatively small. Marked? Well... yes, that's a condition. And one that requires paying attention to. And there are certainly quite a few others out there, both the standard ones you mention (Slow, Daze, etc), but also small bonuses or penalties to attacks and defenses. I'm not saying conditions don't exist, and can't be potentially overwhelming. For myself, I certainly haven't experienced that happening to nearly this extent. I'd be interested to see a list of the powers your characters have that are resulting in so much mayhem - but as it is, throwing out Bloodied, Quarry and Oath as key examples just seems likely to undercut the point you are trying to make. [/QUOTE]
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