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<blockquote data-quote="KarinsDad" data-source="post: 5182332" data-attributes="member: 2011"><p>Maybe.</p><p></p><p></p><p></p><p>It doesn't? Please explain.</p><p></p><p>It's not that this isn't tracked by the hit points.</p><p></p><p>It's that it has to be tracked visually on the board in some way in order for the players to know that an NPC or a PC is bloodied or not.</p><p></p><p>In our case, we put little red plastic soda bottle rings (the ones from the caps) on the miniature.</p><p></p><p>In the case of NPCs, not too big of a deal. They become bloodied and they stay bloodied. The ring goes on and stays on.</p><p></p><p>In the case of PCs, the players are often putting little plastic red rings on the PC miniatures and a few minutes later, taking them off again when they get healed or take a Second Wind.</p><p></p><p>Bottom line, it's still bookkeeping.</p><p></p><p></p><p></p><p>I agree. The bookkeeping is not for the DM too much, although the DM has to be aware of these.</p><p></p><p>This amount of bookkeeping is half way between that of Bloodied for NPCs and Bloodied for PCs.</p><p></p><p>A visual indicator should to be assigned to the foe so that the DM and players know which foe is Quarried. Sure, there are groups of players with good memories that can remember which is the Quarried foe, but that's problematic for other groups.</p><p></p><p>So, a little colored plastic ring is placed on the miniature so that everyone knows that Dire Wolf #2 is the Ranger Quarried foe. Unlike Bloodied NPCs, that ring can change as the Ranger switches targets for whatever reason.</p><p></p><p>It's still bookkeeping. It's still bookkeeping that did not exist in earlier version.</p><p></p><p>It slows up the game to place the plastic ring on the miniature and take it back off later on and put in on a new miniature. Does it take a lot of time? No. Maybe 5 to 10 seconds, but the time both adds up and the interruption of doing so detracts from the flow of the game as everyone more or less stops to wait for miniatures to be played with.</p><p></p><p>No matter what bookkeeping system is used, a bookkeeping system has to be used. And specifically, some form of visual system should be used because quite frankly, there are a ton of things going on in the game for every single player and the DM to remember every nit little detail.</p><p></p><p></p><p></p><p>Is it absurd? I know of players that specifically take powers that grant combat advantage (we have one).</p><p></p><p>About 1 power in 15 either grants combat advantage, or gives a different bonus when combat advantage exists.</p><p></p><p>About 1 feat in 15 does it as well under certain conditions.</p><p></p><p>Let's see, our Druid minimally has Pounce, Swarming Locusts and Plague of Locusts (our Druid also has Claw Gloves, so she is incentivized to have CA a lot) and possibly some others.</p><p></p><p>Our Druid has Stinging Swarm.</p><p></p><p>Our Ranger has Ruffling Sting.</p><p></p><p>Our Ranger has Group Flanking (this is, of course, easy to visualize with the miniatures, but is sometimes forgotten because we do not do CA bookkeeping for it).</p><p></p><p>These are the ones I can think off the top of my head, but I'm pretty sure that a few of the other PCs have a non-flanking way to acquire CA.</p><p></p><p>Sure, one does not need to illustrate CA for Flank or Prone (if one knocks over the miniature) or Daze (if one indicates the Daze another way and everyone remembers that Daze results in CA, ditto for a bunch of other conditions), but one does need to do so for some powers and feats. But then again, if the DM or other players do NOT remember which conditions result in CA, then it becomes more problematic.</p><p></p><p></p><p>Note: It is pretty obvious to me that younger players remember a lot of nit details better than older people. Being a grognard in my 50s, it is becoming a lot more important to track things than it is to memorize them.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5182332, member: 2011"] Maybe. It doesn't? Please explain. It's not that this isn't tracked by the hit points. It's that it has to be tracked visually on the board in some way in order for the players to know that an NPC or a PC is bloodied or not. In our case, we put little red plastic soda bottle rings (the ones from the caps) on the miniature. In the case of NPCs, not too big of a deal. They become bloodied and they stay bloodied. The ring goes on and stays on. In the case of PCs, the players are often putting little plastic red rings on the PC miniatures and a few minutes later, taking them off again when they get healed or take a Second Wind. Bottom line, it's still bookkeeping. I agree. The bookkeeping is not for the DM too much, although the DM has to be aware of these. This amount of bookkeeping is half way between that of Bloodied for NPCs and Bloodied for PCs. A visual indicator should to be assigned to the foe so that the DM and players know which foe is Quarried. Sure, there are groups of players with good memories that can remember which is the Quarried foe, but that's problematic for other groups. So, a little colored plastic ring is placed on the miniature so that everyone knows that Dire Wolf #2 is the Ranger Quarried foe. Unlike Bloodied NPCs, that ring can change as the Ranger switches targets for whatever reason. It's still bookkeeping. It's still bookkeeping that did not exist in earlier version. It slows up the game to place the plastic ring on the miniature and take it back off later on and put in on a new miniature. Does it take a lot of time? No. Maybe 5 to 10 seconds, but the time both adds up and the interruption of doing so detracts from the flow of the game as everyone more or less stops to wait for miniatures to be played with. No matter what bookkeeping system is used, a bookkeeping system has to be used. And specifically, some form of visual system should be used because quite frankly, there are a ton of things going on in the game for every single player and the DM to remember every nit little detail. Is it absurd? I know of players that specifically take powers that grant combat advantage (we have one). About 1 power in 15 either grants combat advantage, or gives a different bonus when combat advantage exists. About 1 feat in 15 does it as well under certain conditions. Let's see, our Druid minimally has Pounce, Swarming Locusts and Plague of Locusts (our Druid also has Claw Gloves, so she is incentivized to have CA a lot) and possibly some others. Our Druid has Stinging Swarm. Our Ranger has Ruffling Sting. Our Ranger has Group Flanking (this is, of course, easy to visualize with the miniatures, but is sometimes forgotten because we do not do CA bookkeeping for it). These are the ones I can think off the top of my head, but I'm pretty sure that a few of the other PCs have a non-flanking way to acquire CA. Sure, one does not need to illustrate CA for Flank or Prone (if one knocks over the miniature) or Daze (if one indicates the Daze another way and everyone remembers that Daze results in CA, ditto for a bunch of other conditions), but one does need to do so for some powers and feats. But then again, if the DM or other players do NOT remember which conditions result in CA, then it becomes more problematic. Note: It is pretty obvious to me that younger players remember a lot of nit details better than older people. Being a grognard in my 50s, it is becoming a lot more important to track things than it is to memorize them. [/QUOTE]
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